コード例 #1
0
 public ComponentController(IExecutionService executionService, IDashboardService dashboardService, IMemoryCache memoryCache, AutoReloader autoReloader) : base(memoryCache)
 {
     _executionService = executionService;
     _dashboardService = dashboardService;
     _autoReloader     = autoReloader;
     _memoryCache      = memoryCache;
 }
コード例 #2
0
 public ComponentController(IExecutionService executionService, IDashboardService dashboardService, IMemoryCache memoryCache, AutoReloader autoReloader, StateRequestService stateRequestService)
 {
     _executionService    = executionService;
     _dashboardService    = dashboardService;
     _autoReloader        = autoReloader;
     _memoryCache         = memoryCache;
     _stateRequestService = stateRequestService;
 }
コード例 #3
0
ファイル: SniperRifle.cs プロジェクト: olcw78/Raid_Graduate
    protected override void Awake()
    {
        base.Awake();
        playerController = FindObjectOfType <NewController>();
        playerTransform  = GameObject.Find("LocalPlayer").transform;
        playerCamera     = Camera.main.GetComponent <NewTPSCamera>();
        UiSwitchDelay    = WeaponSwitchDelay * 0.5f;

        reloader = playerTransform.gameObject.AddComponent <AutoReloader>();
        reloader.SetWeapon(this);
        reloader.SetTimer(10.0f);
    }
コード例 #4
0
ファイル: MainForm.cs プロジェクト: MarkWilds/Arbatel
        public MainForm()
        {
            InitializeComponent();

            InitializeCommands();

            if (Core.UseVeldrid)
            {
                Viewport = new VeldridViewport {
                    ID = "viewport"
                };
            }
            else
            {
                Viewport = new OpenGLViewport {
                    ID = "viewport"
                };
            }

            BackEnd = Viewport.BackEnd;
            BackEnd.ProgressUpdated += ProgressReported;

            foreach ((Control Control, string Name, Action <View> SetUp)view in Viewport.Views.Values)
            {
                if (view.Control is View v)
                {
                    Settings.Updatables.Add(v);
                    v.UpdateFromSettings(Settings);
                }
            }

            ButtonMenuItem viewMenu = Menu.Items.GetSubmenu("View");

            foreach (KeyValuePair <int, Command> command in Viewport.ViewCommands)
            {
                viewMenu.Items.Insert(command.Key, command.Value);
            }
            viewMenu.Items.Insert(Viewport.ViewCommands.Count, new SeparatorMenuItem());

            var bottomBar = new TableLayout(2, 1);

            bottomBar.Add(StatusDisplay, 0, 0, true, true);
            bottomBar.Add(ProgressBar, 1, 0, true, true);

            var table = new TableLayout(1, 2);

            table.Add(Viewport, 0, 0, true, true);
            table.Add(bottomBar, 0, 1, true, false);

            Content = table;

            ProgressClearClock.Elapsed += (sender, e) =>
            {
                ProgressClearClock.Stop();

                StatusDisplay.Text = "";
                ProgressBar.Value  = 0;
            };

            Shown += SetDefaultView;

            MapReloader = new AutoReloader((f) => ReloadMap(f));
        }