/// <summary> /// Resize collider though controls /// </summary> /// <param name="transform">The node the collider is attached to</param> static void ProcessColliderMove(Quaternion rotatorRotation, Transform transform, Vector3 pos) { if (Tools.pivotRotation == PivotRotation.Global) { rotatorRotation = Quaternion.identity; } Vector3 newPosition = Handles.PositionHandle(pos, rotatorRotation); Vector3 translateBy = newPosition - pos; if (translateBy != Vector3.zero) { AutoRagdollUtility.SetColliderPosition(transform, newPosition); } }