public TaxCollectorItem CreateTaxCollectorItem(TaxCollectorNpc owner, ItemTemplate template, uint amount) { int id = AutoAssignedRecord <TaxCollectorItemRecord> .PopNextId(); TaxCollectorItemRecord record = new TaxCollectorItemRecord { Id = id, OwnerId = owner.Id, Template = template, Stack = amount, Effects = this.GenerateItemEffects(template, false), IsNew = true }; return(new TaxCollectorItem(record)); }
public void GiveTo(CharacterRecord record) { System.Collections.Generic.List <EffectBase> effects = Singleton <ItemManager> .Instance.GenerateItemEffects(this.ItemTemplate, this.MaxEffects); PlayerItemRecord poco = new PlayerItemRecord { Id = AutoAssignedRecord <PlayerItemRecord> .PopNextId(), OwnerId = record.Id, Template = this.ItemTemplate, Stack = this.Amount, Position = CharacterInventoryPositionEnum.INVENTORY_POSITION_NOT_EQUIPED, Effects = effects }; ServerBase <WorldServer> .Instance.DBAccessor.Database.Insert(poco); }
public BasePlayerItem CreatePlayerItem(Character owner, ItemTemplate template, uint amount, System.Collections.Generic.List <EffectBase> effects) { int id = AutoAssignedRecord <PlayerItemRecord> .PopNextId(); PlayerItemRecord record = new PlayerItemRecord { Id = id, OwnerId = owner.Id, Template = template, Stack = amount, Position = CharacterInventoryPositionEnum.INVENTORY_POSITION_NOT_EQUIPED, Effects = effects, IsNew = true }; return(this.CreateItemInstance(owner, record)); }
public PlayerItemRecord GenerateItemRecord(CharacterRecord character) { ItemTemplate itemTemplate = Singleton <ItemManager> .Instance.TryGetTemplate(this.ItemId); if (itemTemplate == null) { throw new System.InvalidOperationException(string.Format("itemId {0} doesn't exists", this.ItemId)); } System.Collections.Generic.List <EffectBase> effects = Singleton <ItemManager> .Instance.GenerateItemEffects(itemTemplate, this.MaxEffects); return(new PlayerItemRecord { Id = AutoAssignedRecord <PlayerItemRecord> .PopNextId(), OwnerId = character.Id, Template = itemTemplate, Stack = this.Amount, Position = CharacterInventoryPositionEnum.INVENTORY_POSITION_NOT_EQUIPED, Effects = effects }); }
public MerchantItem CreateMerchantItem(BasePlayerItem item, uint quantity, uint price) { int guid = AutoAssignedRecord <PlayerItemRecord> .PopNextId(); return(new MerchantItem(item.Owner, guid, item.Template, item.Effects, quantity, price)); }