コード例 #1
0
        public XmlData(string path = "data")
        {
            ObjectTypeToElement = new ReadOnlyDictionary <ushort, XElement>(
                type2elem_obj   = new Dictionary <ushort, XElement>());

            ObjectTypeToId  = new ReadOnlyDictionary <ushort, string>(
                type2id_obj = new Dictionary <ushort, string>());
            IdToObjectType  = new ReadOnlyDictionary <string, ushort>(
                id2type_obj = new Dictionary <string, ushort>(StringComparer.InvariantCultureIgnoreCase));

            TileTypeToElement  = new ReadOnlyDictionary <ushort, XElement>(
                type2elem_tile = new Dictionary <ushort, XElement>());

            TileTypeToId     = new ReadOnlyDictionary <ushort, string>(
                type2id_tile = new Dictionary <ushort, string>());
            IdToTileType     = new ReadOnlyDictionary <string, ushort>(
                id2type_tile = new Dictionary <string, ushort>(StringComparer.InvariantCultureIgnoreCase));

            Tiles            = new ReadOnlyDictionary <ushort, TileDesc>(
                tiles        = new Dictionary <ushort, TileDesc>());
            Items            = new ReadOnlyDictionary <ushort, Item>(
                items        = new Dictionary <ushort, Item>());
            ObjectDescs      = new ReadOnlyDictionary <ushort, ObjectDesc>(
                objDescs     = new Dictionary <ushort, ObjectDesc>());
            Portals          = new ReadOnlyDictionary <ushort, PortalDesc>(
                portals      = new Dictionary <ushort, PortalDesc>());
            TypeToPet        = new ReadOnlyDictionary <ushort, PetStruct>(
                type2pet     = new Dictionary <ushort, PetStruct>());
            IdToPetSkin      = new ReadOnlyDictionary <string, PetSkin>(
                id2pet_skin  = new Dictionary <string, PetSkin>());
            SetTypeSkins     = new ReadOnlyDictionary <ushort, SetTypeSkin>(
                setTypeSkins = new Dictionary <ushort, SetTypeSkin>());

            addition = new XElement("ExtData");

            assign = new AutoAssign(this);

            string basePath = Path.Combine(AssemblyDirectory, path);

            Console.WriteLine("Loading game data from '{0}'...", basePath);
            string[] xmls = Directory.EnumerateFiles(basePath, "*.xml", SearchOption.AllDirectories).ToArray();
            for (int i = 0; i < xmls.Length; i++)
            {
                if (CheckConfig.IsDebugOn())
                {
                    Console.WriteLine("Loading '{0}'({1}/{2})...", xmls[i], i + 1, xmls.Length);
                }
                using (Stream stream = File.OpenRead(xmls[i]))
                    ProcessXml(XElement.Load(stream));
            }
            if (CheckConfig.IsDebugOn())
            {
                Console.WriteLine("Finish loading game data.");
                Console.WriteLine("{0} Items", items.Count);
                Console.WriteLine("{0} Tiles", tiles.Count);
                Console.WriteLine("{0} Objects", objDescs.Count);
                Console.WriteLine("{0} Portals", portals.Count);
                Console.WriteLine("{0} Additions", addition.Elements().Count());
            }
        }
コード例 #2
0
        public XmlData(string path = "data")
        {
            ObjectTypeToElement = new ReadOnlyDictionary<ushort, XElement>(
                type2elem_obj = new Dictionary<ushort, XElement>());

            ObjectTypeToId = new ReadOnlyDictionary<ushort, string>(
                type2id_obj = new Dictionary<ushort, string>());
            IdToObjectType = new ReadOnlyDictionary<string, ushort>(
                id2type_obj = new Dictionary<string, ushort>(StringComparer.InvariantCultureIgnoreCase));

            TileTypeToElement = new ReadOnlyDictionary<ushort, XElement>(
                type2elem_tile = new Dictionary<ushort, XElement>());

            TileTypeToId = new ReadOnlyDictionary<ushort, string>(
                type2id_tile = new Dictionary<ushort, string>());
            IdToTileType = new ReadOnlyDictionary<string, ushort>(
                id2type_tile = new Dictionary<string, ushort>(StringComparer.InvariantCultureIgnoreCase));

            Tiles = new ReadOnlyDictionary<ushort, TileDesc>(
                tiles = new Dictionary<ushort, TileDesc>());
            Items = new ReadOnlyDictionary<ushort, Item>(
                items = new Dictionary<ushort, Item>());
            ObjectDescs = new ReadOnlyDictionary<ushort, ObjectDesc>(
                objDescs = new Dictionary<ushort, ObjectDesc>());
            Portals = new ReadOnlyDictionary<ushort, PortalDesc>(
                portals = new Dictionary<ushort, PortalDesc>());
            TypeToPet = new ReadOnlyDictionary<ushort, PetStruct>(
                type2pet = new Dictionary<ushort, PetStruct>());
            IdToPetSkin = new ReadOnlyDictionary<string, PetSkin>(
                id2pet_skin = new Dictionary<string, PetSkin>());
            SetTypeSkins = new ReadOnlyDictionary<ushort, SetTypeSkin>(
                setTypeSkins = new Dictionary<ushort, SetTypeSkin>());

            addition = new XElement("ExtData");

            assign = new AutoAssign(this);

            string basePath = Path.Combine(AssemblyDirectory, path);
            log.InfoFormat("Loading game data from '{0}'...", basePath);
            string[] xmls = Directory.EnumerateFiles(basePath, "*.xml", SearchOption.AllDirectories).ToArray();
            for (int i = 0; i < xmls.Length; i++)
            {
                log.InfoFormat("Loading '{0}'({1}/{2})...", xmls[i], i + 1, xmls.Length);
                using (Stream stream = File.OpenRead(xmls[i]))
                    ProcessXml(XElement.Load(stream));
            }
            log.Info("Finish loading game data.");
            log.InfoFormat("{0} Items", items.Count);
            log.InfoFormat("{0} Tiles", tiles.Count);
            log.InfoFormat("{0} Objects", objDescs.Count);
            log.InfoFormat("{0} Additions", addition.Elements().Count());
        }
コード例 #3
0
    public XmlData(string path = "data")
    {
        ObjectTypeToElement = new ReadOnlyDictionary <ushort, XElement>(
            type2elem_obj   = new Dictionary <ushort, XElement>());

        ObjectTypeToId  = new ReadOnlyDictionary <ushort, string>(
            type2id_obj = new Dictionary <ushort, string>());
        IdToObjectType  = new ReadOnlyDictionary <string, ushort>(
            id2type_obj = new Dictionary <string, ushort>(StringComparer.InvariantCultureIgnoreCase));

        TileTypeToElement  = new ReadOnlyDictionary <ushort, XElement>(
            type2elem_tile = new Dictionary <ushort, XElement>());

        TileTypeToId     = new ReadOnlyDictionary <ushort, string>(
            type2id_tile = new Dictionary <ushort, string>());
        IdToTileType     = new ReadOnlyDictionary <string, ushort>(
            id2type_tile = new Dictionary <string, ushort>(StringComparer.InvariantCultureIgnoreCase));

        Tiles        = new ReadOnlyDictionary <ushort, TileDesc>(
            tiles    = new Dictionary <ushort, TileDesc>());
        Items        = new ReadOnlyDictionary <ushort, Item>(
            items    = new Dictionary <ushort, Item>());
        ObjectDescs  = new ReadOnlyDictionary <ushort, ObjectDesc>(
            objDescs = new Dictionary <ushort, ObjectDesc>());
        Portals      = new ReadOnlyDictionary <ushort, PortalDesc>(
            portals  = new Dictionary <ushort, PortalDesc>());

        addition = new XElement("ExtData");

        assign = new AutoAssign(this);

        var basePath = Path.Combine(AssemblyDirectory, path);

        log.Info($"Loading game data from '{basePath}'...");
        var xmls = Directory.EnumerateFiles(basePath, "*.xml", SearchOption.AllDirectories).ToArray();

        for (var i = 0; i < xmls.Length; i++)
        {
            log.Info($"Loading '{Path.GetFileName(xmls[i])}'({i + 1}/{xmls.Length})...");
            using (Stream stream = File.OpenRead(xmls[i]))
                ProcessXml(XElement.Load(stream));
        }
        log.Info("Finish loading game data.");
        log.Info($"{items.Count} Items");
        log.Info($"{tiles.Count} Tiles");
        log.Info($"{objDescs.Count} Objects");
        log.Info($"{addition.Elements().Count()} Additions");
    }
コード例 #4
0
    public XmlData(string path = "data")
    {
        ObjectTypeToElement = new ReadOnlyDictionary <ushort, XElement>(
            type2elem_obj   = new Dictionary <ushort, XElement>());

        ObjectTypeToId  = new ReadOnlyDictionary <ushort, string>(
            type2id_obj = new Dictionary <ushort, string>());
        IdToObjectType  = new ReadOnlyDictionary <string, ushort>(
            id2type_obj = new Dictionary <string, ushort>(StringComparer.InvariantCultureIgnoreCase));

        TileTypeToElement  = new ReadOnlyDictionary <ushort, XElement>(
            type2elem_tile = new Dictionary <ushort, XElement>());

        TileTypeToId     = new ReadOnlyDictionary <ushort, string>(
            type2id_tile = new Dictionary <ushort, string>());
        IdToTileType     = new ReadOnlyDictionary <string, ushort>(
            id2type_tile = new Dictionary <string, ushort>(StringComparer.InvariantCultureIgnoreCase));

        SkinToItem    = new ReadOnlyDictionary <ushort, Item>(
            skin2item = new Dictionary <ushort, Item>());

        QuestTypeToElement  = new ReadOnlyDictionary <ushort, XElement>(
            type2elem_quest = new Dictionary <ushort, XElement>());

        QuestTypeToId     = new ReadOnlyDictionary <ushort, string>(
            type2id_quest = new Dictionary <ushort, string>());
        IdToQuestType     = new ReadOnlyDictionary <string, ushort>(
            id2type_quest = new Dictionary <string, ushort>(StringComparer.InvariantCultureIgnoreCase));

        AbilityTypeToElement  = new ReadOnlyDictionary <ushort, XElement>(
            type2elem_ability = new Dictionary <ushort, XElement>());

        AbilityTypeToId     = new ReadOnlyDictionary <ushort, string>(
            type2id_ability = new Dictionary <ushort, string>());
        IdToAbilityType     = new ReadOnlyDictionary <string, ushort>(
            id2type_ability = new Dictionary <string, ushort>(StringComparer.InvariantCultureIgnoreCase));

        Tiles         = new ReadOnlyDictionary <ushort, TileDesc>(
            tiles     = new Dictionary <ushort, TileDesc>());
        Items         = new ReadOnlyDictionary <ushort, Item>(
            items     = new Dictionary <ushort, Item>());
        ObjectDescs   = new ReadOnlyDictionary <ushort, ObjectDesc>(
            objDescs  = new Dictionary <ushort, ObjectDesc>());
        Portals       = new ReadOnlyDictionary <ushort, PortalDesc>(
            portals   = new Dictionary <ushort, PortalDesc>());
        Skins         = new ReadOnlyDictionary <ushort, SkinDesc>(
            skins     = new Dictionary <ushort, SkinDesc>());
        Quests        = new ReadOnlyDictionary <ushort, Quest>(
            quests    = new Dictionary <ushort, Quest>());
        Abilities     = new ReadOnlyDictionary <ushort, Ability>(
            abilities = new Dictionary <ushort, Ability>());

        ItemPrices     = new ReadOnlyDictionary <ushort, int>(
            itemPrices = new Dictionary <ushort, int>());
        KeyPrices      = new ReadOnlyDictionary <ushort, int>(
            keyPrices  = new Dictionary <ushort, int>());
        ItemShops      = new ReadOnlyDictionary <int, string>(
            itemShops  = new Dictionary <int, string>());

        Keys = new List <ushort>();

        addition = new XElement("ExtData");

        assign = new AutoAssign(this);

        string basePath = Path.Combine(AssemblyDirectory, path);

        log.InfoFormat("Loading game data from '{0}'...", basePath);
        string[] xmls = Directory.EnumerateFiles(basePath, "*.xml", SearchOption.AllDirectories).ToArray();
        for (int i = 0; i < xmls.Length; i++)
        {
            log.InfoFormat("Loading '{0}'({1}/{2})...", xmls[i], i + 1, xmls.Length);
            using (Stream stream = File.OpenRead(xmls[i]))
                ProcessXml(XElement.Load(stream));
        }
        log.Info("Finish loading game data.");
        log.InfoFormat("{0} Items", items.Count);
        log.InfoFormat("{0} Tiles", tiles.Count);
        log.InfoFormat("{0} Objects", objDescs.Count);
        log.InfoFormat("{0} Abilities", abilities.Count);
        log.InfoFormat("{0} Additions", addition.Elements().Count());
    }