public static void DrawTrackLine(StandardLine line, Color color, bool drawwell, bool drawcolor) { var lv = new AutoArray <LineVertex>(24); var verts = new AutoArray <GenericVertex>(30); if (drawcolor) { if (line is RedLine redline) { verts.AddRange(LineAccelRenderer.GetAccelDecor(redline)); } lv.AddRange(LineColorRenderer.CreateDecorationLine(line, line.Color)); } lv.AddRange( LineRenderer.CreateTrackLine( line.Start, line.End, line.Width * 2, Utility.ColorToRGBA_LE(color))); if (drawwell) { verts.AddRange(WellRenderer.GetWell(line)); } var vao = GetLineVAO(); vao.Scale = Game.Track.Zoom; foreach (var v in lv.unsafe_array) { vao.AddVertex(v); } GameDrawingMatrix.Enter(); using (new GLEnableCap(EnableCap.Blend)) { if (verts.Count != 0) { GenericVAO gvao = new GenericVAO(); foreach (var v in verts.unsafe_array) { gvao.AddVertex(v); } gvao.Draw(PrimitiveType.Triangles); } vao.Draw(PrimitiveType.Triangles); } GameDrawingMatrix.Exit(); }