public void ManualCreateUser(string userID, string password, AuthenticateCallbackMethod callback, MonoBehaviour services) { if (callback != null) { callback(false, "ManualCreateUser: Not supported with this API"); } }
/// <summary> /// Dumy method. /// </summary> /// <param name="userID"></param> /// <param name="password"></param> /// <param name="callback"></param> /// <param name="services"></param> public void ManualLogin(string userID, string password, AuthenticateCallbackMethod callback, MonoBehaviour services) { if (callback != null) { callback(false, "Dumy Score Obj"); } }
public void ManualLogin(string userID, string password, AuthenticateCallbackMethod callback, MonoBehaviour services) { if (callback != null) { callback(false, "Not supported on iOS"); } }
/// <summary> /// Dumy method. /// </summary> /// <param name="callback"></param> /// <param name="services"></param> public void Authenticate(AuthenticateCallbackMethod callback, MonoBehaviour services) { if (callback != null) { callback(false, "Dumy Score Obj"); } }
public void RequestLogin(AuthenticateCallbackMethod callback) { if (guiMode == ReignScores_ClassicGuiModes.None) { guiMode = ReignScores_ClassicGuiModes.Login; authenticateCallback = callback; } }
public void RequestLogin(AuthenticateCallbackMethod callback) { if (mode == ReignScores_UnityUIModes.None) { mode = ReignScores_UnityUIModes.Login; authenticateCallback = callback; } }
public void Authenticate(AuthenticateCallbackMethod callback, MonoBehaviour services) { #if !IOS_DISABLE_APPLE_SCORES authenticateCallback = callback; waitingToAuthenticate = true; AuthenticateGameCenter(); #endif }
/// <summary> /// Use to manualy create a user. /// NOTE: Only supports ReignScores. /// </summary> /// <param name="userID">Username</param> /// <param name="password">User Password.</param> /// <param name="callback">The callback that fires when done.</param> public static void ManualCreateUser(string username, string password, AuthenticateCallbackMethod callback) { if (waitingForOperation) { Debug.LogError("Must wait for last Score operation to complete."); return; } waitingForOperation = true; authenticateCallback = callback; plugin.ManualCreateUser(username, password, async_authenticateCallback, ReignServices.Singleton); }
/// <summary> /// Use to authenticate the user. /// </summary> /// <param name="callback">The callback that fires when done.</param> public static void Authenticate(AuthenticateCallbackMethod callback) { if (waitingForOperation) { Debug.LogError("Must wait for last Score operation to complete."); return; } waitingForOperation = true; authenticateCallback = callback; plugin.Authenticate(async_authenticateCallback, ReignServices.Singleton); }
public void ManualCreateUser (string userID, string password, AuthenticateCallbackMethod callback, MonoBehaviour services) { if (callback != null) callback(false, "Not supported on iOS"); }
public void Authenticate (AuthenticateCallbackMethod callback, MonoBehaviour services) { #if !IOS_DISABLE_APPLE_SCORES authenticateCallback = callback; waitingToAuthenticate = true; AuthenticateGameCenter(); #endif }
public void Authenticate (AuthenticateCallbackMethod callback, MonoBehaviour services) { authenticateCallback = callback; waitingToAuthenticate = true; AuthenticateGameCenter(); }
public void Authenticate (AuthenticateCallbackMethod callback, MonoBehaviour services) { authenticateCallback = callback; native.CallStatic("Authenticate"); }
public void Authenticate(AuthenticateCallbackMethod callback, MonoBehaviour services) { try { // check if player exists if (PlayerPrefs.HasKey("ReignScores_Username")) { ui.AutoLogin(callback); string username = PlayerPrefs.GetString("ReignScores_Username"); string password = PlayerPrefs.GetString("ReignScores_Pass"); helper.InvokeServiceMethod(ReignScores_ServiceTypes.Users, "Login", loginCallback, services, "game_id="+gameID, "username="******"password="******"ReignScores Authenticate error: " + e.Message; Debug.LogError(error); IsAuthenticated = false; if (callback != null) callback(false, error); } }
public void AutoLogin(AuthenticateCallbackMethod callback) { guiMode = ReignScores_ClassicGuiModes.None; authenticateCallback = callback; }
public void AutoLogin(AuthenticateCallbackMethod callback) { mode = ReignScores_UnityUIModes.None; authenticateCallback = callback; }
public void ManualCreateUser(string username, string password, AuthenticateCallbackMethod callback, MonoBehaviour services) { PlayerPrefs.SetString("ReignScores_Username", username); PlayerPrefs.SetString("ReignScores_Pass", password); helper.InvokeServiceMethod(ReignScores_ServiceTypes.Games, "CreateUser", createUserCallback, services, "game_id="+gameID, "username="******"password="+password); }
public void Authenticate(AuthenticateCallbackMethod callback, MonoBehaviour services) { authenticateCallback = callback; native.CallStatic("Authenticate"); }
/// <summary> /// Dumy method. /// </summary> /// <param name="callback"></param> /// <param name="services"></param> public void Authenticate(AuthenticateCallbackMethod callback, MonoBehaviour services) { if (callback != null) callback(false, "Dumy Score Obj"); }
public void ManualCreateUser(string username, string password, AuthenticateCallbackMethod callback, MonoBehaviour services) { PlayerPrefs.SetString("ReignScores_Username", username); PlayerPrefs.SetString("ReignScores_Pass", password); helper.InvokeServiceMethod(ReignScores_ServiceTypes.Games, "CreateUser", createUserCallback, services, "game_id=" + gameID, "username="******"password=" + password); }
/// <summary> /// Dumy method. /// </summary> /// <param name="userID"></param> /// <param name="password"></param> /// <param name="callback"></param> /// <param name="services"></param> public void ManualLogin(string userID, string password, AuthenticateCallbackMethod callback, MonoBehaviour services) { if (callback != null) callback(false, "Dumy Score Obj"); }
public void ManualLogin (string userID, string password, AuthenticateCallbackMethod callback, MonoBehaviour services) { if (callback != null) callback(false, "ManualLogin: Not supported with this API"); }
public void Authenticate(AuthenticateCallbackMethod callback, MonoBehaviour services) { authenticateCallback = callback; waitingToAuthenticate = true; AuthenticateGameCenter(); }