コード例 #1
0
    protected virtual void Update()
    {
        switch (state)
        {
        case AudioTimerState.AT_WAIT:
            if (Playing)
            {
                timer = 0;
                state = AudioTimerState.AT_PLAY;
                TimedAction();
            }
            break;

        case AudioTimerState.AT_PLAY:
            if (Playing)
            {
                timer += Time.deltaTime;
                if (timer >= timeInterval)
                {
                    timer = 0;
                    TimedAction();
                }
            }
            else
            {
                timer = 0;
                state = AudioTimerState.AT_WAIT;
            }
            break;

        default:
            Debug.LogWarning("Unhandled AudioTimerState \"" + state.ToString() + "\" in switch statement");
            break;
        }
    }
コード例 #2
0
 protected virtual void Start()
 {
     state = AudioTimerState.AT_WAIT;
     timer = 0;
 }