public void SetBackgroundMusicVolume(float volume) { if (_settingsToken == null) { _settingsToken = new AudioSettingsToken(); } _settingsToken.SetBackgroundMusicVolume(volume); }
public void SetSFXVolume(float volume) { if (_settingsToken == null) { _settingsToken = new AudioSettingsToken(); } _settingsToken.SetSFXVolume(volume); }
public void SetAudioSettings(float bgAudioVolume, float sfxVolume) { if (_settingsToken == null) { _settingsToken = new AudioSettingsToken(); } _settingsToken.SetBackgroundMusicVolume(bgAudioVolume); _settingsToken.SetSFXVolume(sfxVolume); }
//** Empty constructor private AppStateManager() { _settingsToken = new AudioSettingsToken(); //InitAudioSettingsToken(); }
public static void WriteAudioSettings(AudioSettingsToken settingsToken) { PlayerPrefs.SetFloat(BG_AUDIO, settingsToken.backgroundAudioVolume); PlayerPrefs.SetFloat(SFX_VOLUME, settingsToken.sfxVolume); }