public void Init(CarBase car) { _audioService = Core.Instance.GetService <AudioService>(); Assert.AreNotEqual(null, _audioService); #region createing nitro audio emitter _audioService.CreateEmitterNitro(); #endregion _audioService.CreateEmitterNitroEmpty(); _playerCar = car; maxNitro = (float)Math.Round(NitroDuration / Time.fixedDeltaTime, 0); nitroPlus = (float)Math.Round(nitroMinus / NitroRecovery, 2); nitroDelayMax = (float)Math.Round(NitroDelay / Time.fixedDeltaTime, 0); m_rigidbody = GetComponent <Rigidbody>(); nitroCurrent = maxNitro; }