public int Play(AudioClip clip, AudioGroup audioGroup, float fadeInTime = 0, float volume = 1, float pitch = 1, bool loop = false, string tag = "") { if (_isSFXMute) { return(-1); } var sfxList = _sfxsDictionary[audioGroup]; if (sfxList.Count < _sfxsLimit[audioGroup]) { AudioSFX sfx = Instantiate <AudioSFX>(_audioSFXPrefab, Vector3.zero, Quaternion.identity, _sfxPoolTransform); sfx.Setup(clip.name, tag); sfxList.Insert(0, sfx); Play(sfx.AudioSource, clip, audioGroup, fadeInTime, volume, pitch, loop, tag); return(sfx.ID); } else { for (int i = (sfxList.Count - 1); i >= 0; --i) { if (!sfxList[i].IsActiveAndPlaying) { sfxList[i].Setup(clip.name, tag); Play(sfxList[i].AudioSource, clip, audioGroup, fadeInTime, volume, pitch, loop, tag); return(sfxList[i].ID); } } return(-1); } }
public void PlaySFX(AudioSFX sfx, float volume = 1f) { AudioClip clipToPlay = null; switch (sfx) { case AudioSFX.Jump: clipToPlay = jump; break; case AudioSFX.Splat: clipToPlay = splat; break; case AudioSFX.Click: clipToPlay = click; break; case AudioSFX.Hover: clipToPlay = hover; break; case AudioSFX.Score: clipToPlay = score; break; case AudioSFX.HighScore: clipToPlay = highScore; break; case AudioSFX.Bomb: clipToPlay = bomb; break; case AudioSFX.GameOver: clipToPlay = gameover; break; case AudioSFX.Land: clipToPlay = landings[Random.Range(0, landings.Length)]; break; case AudioSFX.Hit: clipToPlay = hits[Random.Range(0, hits.Length)]; break; case AudioSFX.Explode: clipToPlay = explosions[Random.Range(0, explosions.Length)]; break; } audioSource.volume = volume; audioSource.PlayOneShot(clipToPlay); }
public void PlaySFX(AudioSFX sfx) { AudioClip clipToPlay = null; switch (sfx) { case AudioSFX.Boing: clipToPlay = boing; break; case AudioSFX.Slam: clipToPlay = slam; break; case AudioSFX.SwipeIn: clipToPlay = swipeIn; break; case AudioSFX.SwipeOut: clipToPlay = swipeOut; break; case AudioSFX.Pop: clipToPlay = pop; break; case AudioSFX.Error: clipToPlay = error; break; case AudioSFX.Explosion: clipToPlay = explosion; break; case AudioSFX.Gunshot: clipToPlay = gunshot; break; case AudioSFX.GongSmall: clipToPlay = gongSmall; break; case AudioSFX.GongBig: clipToPlay = gongBig; break; case AudioSFX.Tick: clipToPlay = tick; break; } audioSource.PlayOneShot(clipToPlay); }
public static string GetClipForEnum(AudioSFX sfx) { switch (sfx) { case AudioSFX.ButtonTapStart: case AudioSFX.ButtonTapEnd: return("click"); case AudioSFX.PieceTapStart: case AudioSFX.PieceTapEnd: return("click_high"); } return(string.Empty); }
public float this[AudioSFX sfx] { get { switch (sfx) { case AudioSFX.ButtonTapStart: return(buttonTapStart); case AudioSFX.ButtonTapEnd: return(buttonTapEnd); case AudioSFX.PieceTapStart: return(pieceTapStart); case AudioSFX.PieceTapEnd: return(pieceTapEnd); default: return(0f); } } }
protected override void process(List <Entity> entities) { foreach (Entity A in entities) { AudioSFX myObject = A.getComponent <AudioSFX>(); if (!mySounds.ContainsKey(myObject.SoundString)) { if (myObject.isDistanceDependent) { if (myObject.SoundEffectDistance < Vector2.Distance(PlayerTransform.position, A.position)) { mySounds.Add(myObject.SoundString, Nez.Core.content.Load <SoundEffect>(myObject.SoundString)); } } else { mySounds.Add(myObject.SoundString, Nez.Core.content.Load <SoundEffect>(myObject.SoundString)); } } } base.process(entities); }
private void PlaySFX(AudioSFX sfx) { AudioManager.Instance.Play(sfx); }
public void Play(AudioSFX sfx) { Play(GetClipForEnum(sfx), volumes[sfx]); }