public static void Play(string moduleName, float delay = 0, AudioPlayerOld.SyncMode syncMode = AudioPlayerOld.SyncMode.None) { if (Modules.ContainsKey(moduleName)) { Modules[moduleName].Play(delay, syncMode); } }
public void Play(float delay = 0, AudioPlayerOld.SyncMode syncMode = AudioPlayerOld.SyncMode.None) { delay = (float)(AudioPlayerOld.GetDelayToSync(syncMode) + AudioPlayerOld.GetAdjustedDelay(delay, syncMode)); Instance.coroutineHolder.AddCoroutine("PDPlayerPlayAfterDelay", PlayAfterDelay(delay)); }
public static AudioSource Play(string instrumentName, int midiNote, float velocity, GameObject sourceObject = null, float delay = 0, AudioPlayerOld.SyncMode syncMode = AudioPlayerOld.SyncMode.None) { AudioSource audioSource; Instrument instrument = Instruments[instrumentName]; AudioInfoOld audioInfo = AudioPlayerOld.AudioInfos[instrument.referenceClips[midiNote].name]; AudioClip audioClip = null; float initVolume = audioInfo.volume; midiNote = GetAdjustedNote(midiNote, velocity, instrument); if (!string.IsNullOrEmpty(instrument.originalClips[midiNote])) { audioClip = instrument.audioClips[midiNote]; } else { if (instrument.generateMode == Instrument.GenerateModes.None || instrument.generateMode == Instrument.GenerateModes.PreGenerateAll) { audioClip = instrument.audioClips[midiNote]; } else if (instrument.generateMode == Instrument.GenerateModes.GenerateAtRuntime) { if (instrument.audioClips[midiNote] != null) { audioClip = instrument.audioClips[midiNote]; } if (audioClip == null) { audioClip = CreateAudioClip(instrument, midiNote); } if (!audioInfo.loop && instrument.destroyIdle) { Instance.coroutineHolder.RemoveCoroutines(instrumentName + midiNote); Instance.coroutineHolder.AddCoroutine(instrumentName + midiNote, RemoveAfterDelay(audioClip, instrument.idleThreshold, (float)(AudioPlayerOld.GetAdjustedDelay(audioInfo.delay, audioInfo.syncMode) + AudioPlayerOld.GetAdjustedDelay(delay, syncMode)))); } } } if (instrument.velocityAffectsVolume) { audioInfo.volume *= instrument.velocityCurve.Evaluate(velocity / 127); } audioSource = AudioPlayerOld.Play(audioClip, audioInfo, sourceObject, delay, syncMode); if (instrument.sendToPD) { audioSource.gameObject.GetOrAddComponent <AudioGainManager>().Initialize(instrument.name + "~"); } instrument.activeVoices.Add(audioSource); audioInfo.volume = initVolume; return(audioSource); }
public static List <AudioSource> PlayRepeating(float repeatRate, string instrumentName, int[] midiNotes, float[] velocities, GameObject sourceObject = null, float delay = 0, AudioPlayerOld.SyncMode syncMode = AudioPlayerOld.SyncMode.None) { return(AudioPlayerOld.PlayRepeating(repeatRate, new Note(instrumentName, midiNotes, velocities), sourceObject, delay, syncMode)); }
public static List <AudioSource> Play(string instrumentName, int[] midiNotes, float[] velocities, GameObject sourceObject = null, float delay = 0, AudioPlayerOld.SyncMode syncMode = AudioPlayerOld.SyncMode.None) { List <AudioSource> audioSources = new List <AudioSource>(); for (int i = 0; i < midiNotes.Length; i++) { audioSources.Add(Play(instrumentName, midiNotes[i], velocities[i], sourceObject, delay, syncMode)); } return(audioSources); }
public static List <AudioSource> Play(Note note, GameObject sourceObject = null, float delay = 0, AudioPlayerOld.SyncMode syncMode = AudioPlayerOld.SyncMode.None) { List <AudioSource> audioSources = new List <AudioSource>(); audioSources.AddRange(Play(note.instrumentName, note.midiNotes, note.velocities, sourceObject, delay, syncMode)); return(audioSources); }