protected override void LoadContent() { base.LoadContent(); var scene = new Scene(); var audioPlayer = new AudioPlayer(); scene.AddChild(audioPlayer); audioPlayer.Volume = 0.5f; audioPlayer.AudioClip = new AudioClip(); audioPlayer.AudioClip.ContentPath = "laser"; audioPlayer.AddChild(new VolumeController()); scene.SaveToFile(@"TestGame - CurrentLevel.json", new Serializer()); this.CurrentScene = new Serializer().Deserialize <Scene>(@"TestGame - CurrentLevel.json"); }