static int PlayMusic3D(IntPtr L) { try { ToLua.CheckArgsCount(L, 8); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); string arg1 = ToLua.CheckString(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); bool arg4 = LuaDLL.luaL_checkboolean(L, 5); float arg5 = (float)LuaDLL.luaL_checknumber(L, 6); float arg6 = (float)LuaDLL.luaL_checknumber(L, 7); string arg7 = ToLua.CheckString(L, 8); AudioPlayManager.PlayMusic3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }