コード例 #1
0
ファイル: WavEditor.cs プロジェクト: sscctech/SirenOfShame
 public WavEditor(AudioPatternSetting setting)
 {
     InitializeComponent();
     _setting    = setting;
     _player     = new SoundPlayer();
     MouseWheel += WavEditor_MouseWheel;
     if (_setting != null)
     {
         var data = File.ReadAllBytes(_setting.FileName);
         _viewer.Data = data;
     }
 }
コード例 #2
0
        private void _audioPatterns_AfterLabelEdit(object sender, LabelEditEventArgs e)
        {
            if (e.Label == null)
            {
                return;
            }
            var lvi = _audioPatterns.Items[e.Item];
            AudioPatternSetting setting = (AudioPatternSetting)lvi.Tag;

            setting.Name = e.Label;
            e.CancelEdit = true;
            lvi.Text     = setting.Name;
        }
コード例 #3
0
        private void AddOrUpdateAudioPattern(AudioPatternSetting setting)
        {
            string       lengthStr = _audioFileService.GetLength(setting.FileName).ToString(@"mm\:ss\.fff");
            ListViewItem item      = _audioPatterns.Items.Cast <ListViewItem>().FirstOrDefault(lvi => string.Equals(((AudioPatternSetting)lvi.Tag).FileName, setting.FileName, StringComparison.InvariantCultureIgnoreCase));

            if (item != null)
            {
                item.Text             = setting.Name;
                item.SubItems[1].Text = lengthStr;
            }
            else
            {
                item = new ListViewItem
                {
                    Text = setting.Name,
                    Tag  = setting
                };
                item.SubItems.Add(lengthStr);
                _audioPatterns.Items.Add(item);
            }
        }
コード例 #4
0
        private void _audioAdd_Click(object sender, EventArgs e)
        {
            OpenFileDialog dlg = new OpenFileDialog();

            if (dlg.ShowDialog(this) == DialogResult.OK)
            {
                try
                {
                    string outputFileName = Path.Combine(Path.GetDirectoryName(_settings.FileName), Path.GetFileNameWithoutExtension(dlg.FileName) + ".u8");
                    _audioFileService.Convert(dlg.FileName).WriteToFile(outputFileName);
                    var setting = new AudioPatternSetting
                    {
                        FileName = outputFileName,
                        Name     = Path.GetFileNameWithoutExtension(outputFileName)
                    };
                    AddOrUpdateAudioPattern(setting);
                }
                catch (Exception ex)
                {
                    ExceptionMessageBox.Show(this, "Error Adding Audio Pattern", "Could not add audio pattern.", ex);
                }
            }
        }