internal void OnPreviewPlay() { if (state == null || state.masterSequence.asset == null || state.masterSequence.director == null) { return; } var director = state.masterSequence.director; if (director.timeUpdateMode == DirectorUpdateMode.Manual) { Repaint(); return; } if (state.isJogging) { ApplyJog(); } else if (state.playRangeEnabled) { EnsurePlayRangeIsRespected(); } if (director.extrapolationMode == DirectorWrapMode.None && director.playableGraph.IsValid() && director.playableGraph.IsDone()) { //reset time if we hit the end of the timeline state.masterSequence.time = 0.0; state.Pause(); } Repaint(); AudioMixerWindow.RepaintAudioMixerWindow(); }
public void Evaluate() { if (masterSequence.director != null) { if (!EditorApplication.isPlaying && !previewMode) GatherProperties(masterSequence.director); ForceTimeOnDirector(masterSequence.director); masterSequence.director.DeferredEvaluate(); if (EditorApplication.isPlaying == false) { PlayModeView.RepaintAll(); SceneView.RepaintAll(); AudioMixerWindow.RepaintAudioMixerWindow(); } } }