コード例 #1
0
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
     DontDestroyOnLoad(gameObject);
     DontDestroyOnLoad(this);
     mainAudio.loop = true;
 }
コード例 #2
0
    void Awake()
    {
        //Check if there is already an instance of SoundManager
        if (instance == null)
        {
            //if not, set it to this.
            instance = this;
        }
        //If instance already exists:
        else if (instance != this)
        {
            //Destroy this, this enforces our singleton pattern so there can only be one instance of SoundManager.
            Destroy(gameObject);
        }

        //Set SoundManager to DontDestroyOnLoad so that it won't be destroyed when reloading our scene.
        DontDestroyOnLoad(gameObject);
        mainAudio.loop = true;
    }