コード例 #1
0
 protected override void WeaponDamage(Damage damage)
 {
     AudioHurt.Play();
     Controller.Animator.onStop.AddListener(Restore);
     Controller.Animator.Play("Die", true);
     m_rigidbody.isKinematic = true;
     enabled         = false;
     Controller.Life = 0;
 }
コード例 #2
0
 protected override void WeaponDamage(Damage damage)
 {
     Flip();
     AudioHurt.Play();
     Controller.Damage(damage);
 }