Inheritance: MonoBehaviour
コード例 #1
0
    void Update()
    {
        // Handle state
        if (!isActive)
        {
            if (transform.position.x - DarkRoom_RenkoBehavior.instance.transform.position.x < activateDistance)
            {
                // Activate and follow Renko
                isActive = true;
                myParticleSystem.Play();
                rigAnimator.SetTrigger("Activate");
                GetComponent <DarkRoomInstrumentDistance>().enabled = true;
                sfxSource.PlayOneShot(appearClip);
                currentSpeed = advanceSpeed;
                //transform.parent = renko.transform;
                //flyDistance = (transform.position - renko.transform.position).magnitude;
                //flyAngle = MathHelper.getAngle(transform.position - renko.transform.position) * Mathf.Deg2Rad;
            }
            else
            {
                return;
            }
        }

        sfxSource.panStereo = sfxSource.panStereo = AudioHelper.getAudioPan(transform.position.x);
        var newVolume = retreatCooldownTimer * volumeMult;

        scaredSource.GetComponent <AudioAutoAdjust>().VolumeMult = newVolume;
        if (newVolume > 0f && !scaredSource.isPlaying)
        {
            scaredSource.Play();
        }
        else if (newVolume <= 0f && scaredSource.isPlaying)
        {
            scaredSource.Stop();
        }

        // Handle flying
        if (isActive)
        {
            Fly();
        }
    }
コード例 #2
0
    // ------------------------------------------------------------------------------------------------------ //
    // --------------------------------------------- S T A R T ---------------------------------------------- //
    // ------------------------------------------------------------------------------------------------------ //
    void Start()
    {
        // pointsUI.text = "Points: 0";
        pointsUI.text        = "";
        points               = 0;
        numTimesCrashed      = 0; currentlyCrashing = 0;
        currentVerticalSpeed = 0;
        rb              = GetComponent <Rigidbody>();
        renderer        = GetComponent <Renderer>();
        rb.centerOfMass = rb.position - new Vector3(0, 0, 1);
        carSource       = AudioHelper.CreateAudioSource(gameObject, carSound);
        crashSource     = AudioHelper.CreateAudioSource(gameObject, crashSound);

        crashedX = 0; crashedY = 0; crashedZ = 0;
        passedX  = 0; passedY = 0; passedZ = 0;

        fileManagement = GameObject.FindGameObjectWithTag("fileManager").GetComponent <FileManagement>();
        filePath       = fileManagement.getFilePath();
    }
コード例 #3
0
ファイル: SpiderFood.cs プロジェクト: wattter/NitoriWare
    void Update()
    {
        Vector3 cursorPosition = CameraHelper.getCursorPosition();

        if (!eaten)
        {
            spriteRenderer.color = Color.white;
            if (!grabbed)
            {
                float distance = ((Vector2)(transform.position - cursorPosition)).magnitude;
                if (distance <= grabRadius && Input.GetMouseButtonDown(0))
                {
                    MicrogameController.instance.playSFX(grabClip, AudioHelper.getAudioPan(transform.position.x));
                    grabbed = true;
                }

                float scale = (1f + (Mathf.Sin(Time.time * 8f) / 5f)) * initialScale;
                transform.localScale = new Vector3(scale, scale, 1f);
            }
            else
            {
                transform.localScale = Vector3.one * initialScale;

                if (!Input.GetMouseButton(0))
                {
                    MicrogameController.instance.playSFX(grabClip, AudioHelper.getAudioPan(transform.position.x), .8f);
                    grabbed = false;
                }
                else
                {
                    transform.position = new Vector3(cursorPosition.x, cursorPosition.y, transform.position.z);
                }
            }
        }
        else
        {
            spriteRenderer.color = Color.clear;


            var particleModule = particles.main;
            particleModule.startColor = (Random.Range(0f, 1f) <= .55f) ? new Color(1f, .75f, .8f) : new Color(.08f, .025f, 0f);
        }
    }
コード例 #4
0
    public void grab()
    {
        if (GameMenu.shifting)
        {
            return;
        }

        flingVelocity             = _rigidBody.velocity;
        grabbed                   = true;
        _rigidBody.freezeRotation = true;
        collideTime               = 0f;
        lastMousePosition         = CameraHelper.getCursorPosition();

        sfxSource.panStereo = AudioHelper.getAudioPan(transform.position.x, 1f);
        sfxSource.pitch     = 1f;
        sfxSource.PlayOneShot(grabClip);

        transform.localScale = initialScale * 1.2f;
    }
コード例 #5
0
    /// <summary>
    /// Enemy boss's secondary attack
    /// </summary>
    public override void SecondaryAttack()
    {
        if (AttackCooldown > 0f)
        {
            return;
        }

        Anim.SetTrigger("SecondaryAttack");
        // audio
        StartCoroutine(AudioHelper.PlayAudioOverlap(WeaponAudio, secondaryAttackSFX));

        // Attack any enemies within the attack sweep and range
        foreach (GameObject player in Players.Where(player => CanDamageTarget(player.transform.position, attackRadius, attackAngle)))
        {
            // Calculate and perform damage
            StartCoroutine(PerformDamage(player.GetComponent <EntityStatsController>(), Stats.ComputeDamageModifer(), secondaryAttackDelay));
        }
        AttackCooldown = secondaryAttackCooldown;
    }
コード例 #6
0
    // cast CircleCast and destroy every meteor which collider was captured by the CircleCast
    void CastRay()
    {
        var position = new Vector2(transform.position.x, transform.position.y);
        var radius   = GetComponent <CircleCollider2D>().radius;

        RaycastHit2D[] colliders = Physics2D.CircleCastAll(position, radius, new Vector2(0, 0));
        foreach (RaycastHit2D r in colliders)
        {
            var objCollider = r.collider;
            if (objCollider.name.Contains("Meteor"))
            {
                var objScript = objCollider.gameObject.GetComponent <FlanGrab_Meteor_BehaviourScript>();
                objScript.destroyMeteor();
                MicrogameController.instance.playSFX(hitClip, AudioHelper.getAudioPan(CameraHelper.getCursorPosition().x) * .75f);
                return;
            }
        }
        MicrogameController.instance.playSFX(missClip, AudioHelper.getAudioPan(CameraHelper.getCursorPosition().x) * .75f);
    }
コード例 #7
0
ファイル: Form1.cs プロジェクト: yyan/winform
 private void btnPlaySound_Click(object sender, EventArgs e)
 {
     try
     {
         AppConfig config = Cache.Instance["AppConfig"] as AppConfig;
         if (config == null)
         {
             config = new AppConfig();
             Cache.Instance["AppConfig"] = config;
         }
         string SoundFilePath = config.AppConfigGet("SoundFilePath");
         AudioHelper.Play(SoundFilePath);//AudioHelper.Play("ringin.wav");
     }
     catch (Exception ex)
     {
         LogHelper.WriteLog(LogLevel.LOG_LEVEL_CRIT, ex, typeof(Form1));
         MessageDxUtil.ShowError(ex.Message);
     }
 }
コード例 #8
0
ファイル: FanBlowFanSounds.cs プロジェクト: Gman8r/NitoriWare
    void Update()
    {
        var distance = (transform.localPosition - lastPosition).magnitude;

        progress += distance;
        if (progress > playDistance)
        {
            progress -= playDistance;
            var speed  = distance / Time.deltaTime;
            var volume = Mathf.InverseLerp(ZeroVolumeSpeed, OneVolumeSpeed, speed);
            if (volume > 0f)
            {
                sfxSource.PlayOneShot(audioClip, volume);
            }
            sfxSource.pitch = Time.timeScale * MathHelper.randomRangeFromVector(pitchRange);
        }
        sfxSource.panStereo = AudioHelper.getAudioPan(transform.position.x, .7f);
        lastPosition        = transform.localPosition;
    }
コード例 #9
0
    public void Damage()
    {
        shipHealth     -= 0.1f;
        healthBar.value = shipHealth;

        AudioHelper.PlayInside(damageWarningSound);
        AudioHelper.PlayOutside(playerWarningSound);

        if (shipHealth <= 0.0f)
        {
            manager.GameOver();
        }
        else if (shipHealth <= 0.2)
        {
            AudioHelper.PlayInside(lowHealthWarningSound);
            AudioHelper.PlayOutside(playerWarningSound);
            AudioHelper.PlayOutside(playerWarningSoundSevere);
        }
    }
コード例 #10
0
 public void TakeDamage(int damage)
 {
     if (_currentHealth > 0)
     {
         AudioHelper.PlayClip2D(_enemyDamaged, 0.25f);
         _currentHealth -= damage;
     }
     if (_currentHealth <= 0)
     {
         AudioHelper.PlayClip2D(_enemyDeath, 0.25f);
         _levelController.IncreaseScore(_scoreToAdd);
         _levelController.IncreaseMultiplier();
         if (this.CompareTag("Boss"))
         {
             _levelController.Victory();
         }
         DestroyObject();
     }
 }
コード例 #11
0
    void Update()
    {
        if (AudioHelper.currentPlaybackSource != null && AudioHelper.currentPlaybackSource.isPlaying)
        {
            //first get input for this frame
            for (int i = 0; i < players.Length; ++i)
            {
                players[i].GetInput();
            }
            frameIndex++;
            time = (AudioHelper.currentPlaybackSource.time * 1000f);
            float millisecondsPassed = time - previousTime;
            AudioHelper.setAllAudioTime(AudioHelper.currentPlaybackSource.time);

            Sync(millisecondsPassed);
            smoothBpm  = smoothing.SmoothBPM(bpm);
            smoothTick = smoothing.SmoothTick(tick, (uint)song.data.info.resolution);
            bool playGuitarMusic = false;
            for (int i = 0; i < players.Length; ++i)
            {
                players[i].SpawnObjects(tick, beatsPerSecond);
                players[i].UpdateObjects(smoothTick, noteRenderer, frameIndex);
                players[i].CreateBar(tick);
                players[i].UpdateActiveBars(smoothTick);
                players[i].RegisterAndRemove(smoothTick);
                playGuitarMusic |= players[i].lastNoteHit;
            }

            if (AudioHelper.GetCertainAudio("guitar") != null)
            {
                AudioHelper.GetCertainAudio("guitar").volume = playGuitarMusic ? 1 : 0;
            }

            previousTime = time;
        }
        else
        {
            if (playing)
            {
                AudioHelper.playAllAudio(0);
            }
        }
    }
コード例 #12
0
    private void Start()
    {
        SwipeManager swipeManager = GetComponent <SwipeManager>();

        swipeManager.onSwipe += HandleSwipe;

        #region AudioManagement

        var AudioScrp = GameObject.Find("Audio").GetComponent <AudioHelper>();
        var kacang    = Manage.GetComponentsInChildren <Transform>();
        _audioMan = AudioScrp;
        _audioMan.PlayMusic(AudioHelper.MENUMUSIC);

        kacang[5].GetComponent <Slider>().value  = AudioScrp.GetVolumeSFX();
        kacang[13].GetComponent <Slider>().value = AudioScrp.GetVolumeMusic();

        #endregion AudioManagement
        InitGo();
    }
コード例 #13
0
    IEnumerator StartEndlessVictorySequence()
    {
        // Update score
        EndlessLastScore = CurrentScore;

        // Result calculate
        int highScore = Utilities.PlayerPrefs.GetInt("EndlessHighScore", 0);

        if (CurrentScore > highScore)
        {
            highScore = CurrentScore;
        }

        Utilities.PlayerPrefs.SetInt("EndlessHighScore", highScore);

        // Update Text & Star
        txtEndlessWinScore.text = CurrentScore.ToString();
        //txtWinHighScore.text = highScore.ToString();

        // Shoot random
        for (int i = 0; i < 10; i++)
        {
            Bubble b = (Instantiate(BubblePrefab, LoadedPosition.position, LoadedPosition.rotation) as GameObject).GetComponent("Bubble") as Bubble;
            b.SetBubbleColor(Random.Range(1, 10));

            StartCoroutine(b.shootUp(0));

            yield return(new WaitForSeconds(0.1f));
        }

        // Play squirrel win animation
        Animator animator = PlayerSquirrel.GetComponent <Animator>();

        animator.Play("Victory");
        AudioHelper.CreatePlayAudioObject(BaseManager.GetInstance().sfxVictory);

        yield return(new WaitForSeconds(2.0f));

        gameSceneController.EndlessWinMenu.gameObject.SetActive(true);

        yield return(new WaitForSeconds(0.1f));
    }
コード例 #14
0
        private void StartCheckUpgrade()
        {
            BackgroundWorker worker = new BackgroundWorker();

            worker.WorkerSupportsCancellation = true;
            worker.DoWork += ((sender, e) =>
            {
                AudioHelper.UpdateBackgroundMusic(@"http://www.soonlearning.com/AppBackgroundMusic/BackgroundMusicConfig.xml");

                e.Result = this.CheckUpgrade();
                Thread.Sleep(1);
            });
            worker.RunWorkerCompleted += ((sender, e) =>
            {
                string ret = e.Result as string;
                if (!string.IsNullOrEmpty(ret))
                {
                    string[] rets = ret.Split(new char[] { ';' });
                    if (rets.Length >= 4)
                    {
                        string message = string.Format("速学应用平台版本{0}{1}已经发布。\n是否要现在升级到该版本?", rets[1].TrimEnd(), rets[2].TrimEnd());
                        UpgradeMessageWindow msgWnd = new UpgradeMessageWindow(message);
                        if (msgWnd.ShowDialog().Value)
                        {
                            Assembly assembly = Assembly.GetEntryAssembly();
                            string upgradeExe = System.IO.Path.Combine(System.IO.Path.GetDirectoryName(assembly.Location), "SoonLearning.UpgradeTool.exe");
                            Process.Start(upgradeExe, string.Format("\"{0}\" \"{1}\" \"{2}\" \"{3}\"",
                                                                    rets[0].TrimEnd(),
                                                                    rets[1].TrimEnd(),
                                                                    rets[2].TrimEnd(),
                                                                    rets[3].TrimEnd()));

                            this.Dispatcher.BeginInvokeShutdown(DispatcherPriority.Background);
                        }
                    }
                }
                else
                {
                }
            });
            worker.RunWorkerAsync();
        }
コード例 #15
0
    public void changeState(State state)
    {
        switch (state)
        {
        case (State.Platforming):
            //PaperThiefCamera.instance.transform.parent = null;
            PaperThiefCamera.instance.setGoalPosition(new Vector3(20f, 20f, 0f));
            PaperThiefCamera.instance.setGoalSize(Camera.main.orthographicSize);
            gunCursor.gameObject.SetActive(false);
            break;

        case (State.Gun):
            rigAnimator.SetBool("Walking", false);
            rigAnimator.SetFloat("WalkSpeed", 1f);
            rigAnimator.SetInteger("Jump", 0);
            boundsParent.gameObject.SetActive(false);

            PaperThiefCamera.instance.startChase();

            //sfxSource.volume = 1f;
            sfxSource.panStereo = AudioHelper.getAudioPan(transform.position.x);
            //sfxSource.pitch = 1.25f * Time.timeScale;
            sfxSource.PlayOneShot(gunEquipClip);
            //PaperThiefCamera.instance.transform.parent = transform;
            //PaperThiefCamera.instance.setFollow(null);
            //PaperThiefCamera.instance.setGoalPosition(new Vector3(25f, 20f, 0f));
            //PaperThiefCamera.instance.setGoalSize(6.5f);
            //gunCursor.gameObject.SetActive(true);
            break;

        default:
            break;
        }
        if (this.state == State.Gun && state != State.Gun)
        {
            Instantiate(gunDiscardPrefab, gunTransform.position, Quaternion.Euler(0f, 0f, updateGunTilt()));
            gunTransform.gameObject.SetActive(false);
        }

        this.state = state;
        rigAnimator.SetInteger("State", (int)state);
    }
コード例 #16
0
        public BAAPatchBuilder PatchAW(Stream awStream, IFileSystem fs, string replacementWavesDir)
        {
            var waveGroupName = Path.GetFileNameWithoutExtension(replacementWavesDir);
            var waveGroup     = mWaveGroups.Where(x => Path.GetFileNameWithoutExtension(x.ArchiveName).Equals(waveGroupName)).FirstOrDefault();

            mLogger.Information($"Patching wave group {waveGroupName}");
            var waveBytes = ReadWaveGroupRawWaves(awStream, waveGroup);

            foreach (var file in fs.EnumerateFiles(replacementWavesDir, "*.wav", SearchOption.TopDirectoryOnly))
            {
                var indexValue = Regex.Match(Path.GetFileNameWithoutExtension(file), @"(0_)?(?<index>\d+)")
                                 .Groups["index"].Value;
                var     index    = int.Parse(indexValue);
                ref var waveInfo = ref waveGroup.FileWaveInfo[index].WaveInfo;

                mLogger.Information($"Mapped {file} to index {index}");
                using (var fileStream = fs.OpenFile(file, FileMode.Open, FileAccess.Read))
                {
                    if (PathHelper.HasExtension(file, ".wav"))
                    {
                        mLogger.Information($"Encoding {file} to ADPCM");
                        var encodeInfo = AudioHelper.EncodeWavToAdpcm(fileStream, AdpcmFormat.Adpcm4);

                        // Update wave info
                        waveInfo.SampleRate  = encodeInfo.SampleRate;
                        waveInfo.LoopStart   = ( uint )encodeInfo.LoopStart;
                        waveInfo.LoopEnd     = ( uint )encodeInfo.LoopEnd;
                        waveInfo.SampleCount = ( uint )encodeInfo.SampleCount;
                        var loopHistory = encodeInfo.History[waveInfo.LoopStart / 16];
                        waveInfo.HistoryLast   = ( ushort )loopHistory.Last;
                        waveInfo.HistoryPenult = ( ushort )loopHistory.Penult;
                        waveBytes[index]       = encodeInfo.Data;
                    }
                    else
                    {
                        mLogger.Information($"Injecting raw file {file}");
                        var fileBytes = new byte[fileStream.Length];
                        fileStream.Write(fileBytes, 0, fileBytes.Length);
                        waveBytes[index] = fileBytes;
                    }
                }
            }
コード例 #17
0
    void Update()
    {
        Vector2 currentCursorPosition = CameraHelper.getCursorPosition();

        if (flingSoundCooldown > 0f)
        {
            flingSoundCooldown -= Time.deltaTime;
        }


        if (health < 0)
        {
            if (transform.moveTowards2D(Vector2.zero, toCenterSpeed))
            {
                var sineWave = GetComponent <SineWave>();
                if (sineWave != null)
                {
                    sineWave.enabled = true;
                    sineWave.resetCycle();
                }
                enabled = false;
            }
            return;
        }
        if (pauseBuffer)
        {
            pauseBuffer        = false;
            lastCursorPosition = currentCursorPosition;
            return;
        }

        float diff = (currentCursorPosition - lastCursorPosition).magnitude;

        if (diff / Time.deltaTime >= minSpeed)
        {
            lowerHealth(diff * progressMult);
        }

        lastCursorPosition = currentCursorPosition;

        MicrogameController.instance.getSFXSource().panStereo = AudioHelper.getAudioPan(transform.position.x) * .8f;
    }
コード例 #18
0
ファイル: MediumAI.cs プロジェクト: Stran6/ArcherArena
    private void OffensiveDash()
    {
        if (primaryTarget != null)
        {
            Vector3 direction = Vector3.Normalize(primaryTarget.target.transform.position - this.transform.position);
            float   angle     = Random.Range(-25.0f, 25.0f);
            direction = Quaternion.Euler(0, angle, 0) * direction;
            this.gameObject.AddComponent <Accelerate>().Initialize(50 * direction,
                                                                   0.4f, 4.0f, true);
            AudioSource source = AudioHelper.PlayClipAt(dashSound, this.gameObject.transform.position);
            source.rolloffMode = AudioRolloffMode.Linear;
            abilityExecuted    = true;
            source.maxDistance = 50.0f;

            dashSystem = (GameObject)Instantiate(Resources.Load("Particles/Air Dash Effect"), this.transform.position - (Vector3.Normalize(this.gameObject.rigidbody.velocity)),
                                                 Quaternion.LookRotation(Vector3.Normalize(-this.gameObject.rigidbody.velocity)));
            dashSystem.transform.parent = gameObject.transform;
            Destroy(dashSystem, 0.4f);
        }
    }
コード例 #19
0
ファイル: EnemyAi.cs プロジェクト: pauldubb/Project02
    private void AttackPlayer()
    {
        agent.SetDestination(transform.position);
        transform.LookAt(player);

        if (!alreadyAttacked)
        {
            ///Attack code here
            AudioHelper.PlayClip2D(clip, .5f);
            GameObject proj = Instantiate(projectile, transform.position, Quaternion.identity);
            Rigidbody  rb   = proj.GetComponent <Rigidbody>();
            rb.AddForce(transform.forward * 32f, ForceMode.Impulse);
            rb.AddForce(transform.up * 5f, ForceMode.Impulse);
            Destroy(proj, 2f);
            ///End of attack code

            alreadyAttacked = true;
            Invoke(nameof(ResetAttack), timeBetweenAttacks);
        }
    }
コード例 #20
0
ファイル: OptionMenuScript.cs プロジェクト: GDxU/GoalRush
        public override void OnItemSlider(string name, MenuController controller)
        {
            base.OnItemSlider(name, controller);

            if (name == "SFX")
            {
                Game.GameProfile.Options.SfxVolume = (float)Menu.Items["SFX"].SliderState / (float)Menu.Items["SFX"].SliderCount;
                Engine.Audio.MasterVolume          = (float)Math.Pow((float)Game.GameProfile.Options.SfxVolume, 2.0f);
                //Engine.Audio.MasterVolume = AudioHelper.LinearVolumeTodBVolume(Game.GameProfile.Options.SfxVolume);
            }

            if (name == "Music")
            {
                Game.GameProfile.Options.MusicVolume = (float)Menu.Items["Music"].SliderState / (float)Menu.Items["Music"].SliderCount;
                Engine.MusicManager.MasterVolume     = (float)Math.Pow(Game.GameProfile.Options.MusicVolume, 2.0f);

                Engine.AudioStreamManager.MasterVolume = AudioHelper.LinearVolumeTodBVolume(Game.GameProfile.Options.MusicVolume);
                //Game.GameMusic.Tracks["MenuStream"].Volume = Engine.AudioStreamManager.MasterVolume;
            }
        }
コード例 #21
0
ファイル: SodiumCodec.cs プロジェクト: VoidCodes/Frostbyte
        public void GenerateNonce(ReadOnlySpan <byte> rtpHeader, Span <byte> target)
        {
            if (rtpHeader.Length != RtpCodec.HEADER_SIZE)
            {
                LogHandler <SodiumCodec> .Log.Error(
                    $"RTP header length {rtpHeader.Length} wasn't the same as default {RtpCodec.HEADER_SIZE}.");

                return;
            }

            if (target.Length != NonceSize)
            {
                LogHandler <SodiumCodec> .Log.Error($"Buffer length didn't match {NonceSize} bytes.");

                return;
            }

            rtpHeader.CopyTo(target);
            AudioHelper.ZeroFill(target.Slice(rtpHeader.Length));
        }
コード例 #22
0
    public void TakeDamage()
    {
        if (m_invulnerability > 0f)
        {
            return;
        }
        m_invulnerability = DAMAGE_COOLDOWN;

        Health--;
        if (Health <= 0)
        {
            Kill();
        }
        else
        {
            StartCoroutine(InvulnFlash());
        }

        AudioHelper.PlayOneshot3D(SoundHit, m_transform.position, 1f, Random.Range(0.8f, 1.2f));
    }
コード例 #23
0
    /// <summary>
    /// Logic that runs on object initialization.
    /// </summary>
    void Start()
    {
        Cursor.lockState = CursorLockMode.None;
        Cursor.visible   = true;

        stageCompletedSource = AudioHelper.CreateAudioSource(gameObject, stageCompletedSound);

        currentLevel   = 0;
        finishedLevels = false;

        // Spawn the collectible objects
        SpawnProps();

        //update UI
        UIManager.Instance.UpdateHUD(timeSpent, GetRankForTime(timeSpent), Mathf.Max(0, levels[currentLevel].numToCollect - PropsCollected), levels[currentLevel].stage);

        UIManager.Instance.ShowCountdown(countdown);
        UIManager.Instance.ShowHUD(false);
        UIManager.Instance.ShowScreen("Tutorial");
    }
コード例 #24
0
ファイル: Egg.cs プロジェクト: hexcaliber-dev/Eggmageddon
 public void Damage(int amount)
 {
     currHealth -= amount;
     if (currHealth == 1)
     {
         print("crack");
     }
     else if (currHealth <= 0)
     {
         GameObject.Instantiate(deadEggs[Random.Range(0, deadEggs.Length)], transform.position, Quaternion.identity);
         if (gameObject.GetComponent <Player> () != null)
         {
             GameObject.FindObjectOfType <HUD>().ShowEndgame();
             GameObject.Instantiate(marker, transform.position + new Vector3(0f, 0f, -3f), Quaternion.identity);
         }
         GameObject.FindObjectOfType <HUD> ().UpdateRemainingEggs(GameObject.FindGameObjectsWithTag("Egg").Length);
         AudioHelper.PlaySound("eggcrack", 0.5f);
         Destroy(gameObject);
     }
 }
コード例 #25
0
    public void basicAnimation()
    {
        if (countDown >= 1.0f)
        {
            knuckles.transform.position += Vector3.forward * Time.deltaTime;
            countDown -= 5;
            punchyboi.Play();
            AudioHelper.PlayClip2D(Panch, 1);
        }

        else if (countDown <= 0f)
        {
            knuckles.transform.position += Vector3.back * Time.deltaTime;
            countDown += 5;
        }
        if (countDown == -6)
        {
            countDown = 1f;
        }
    }
コード例 #26
0
    //on trigger enter
    void OnTriggerEnter()
    {
        positionHolder = this.gameObject.transform.position;
        AudioHelper.PlayClip2D(explosionSound, 1f);
        GameObject explosionInstance = Instantiate(explosion, positionHolder, Quaternion.identity);

        Destroy(explosionInstance, 3.5f);
        Collider[] hitColliders = Physics.OverlapSphere(positionHolder, hitRadius, hitLayers);
        foreach (var hitCollider in hitColliders)
        {
            EnemyShooter shooter = hitCollider.gameObject.GetComponent <EnemyShooter>();
            if (shooter != null)
            {
                shooter.TakeDamage(grenadeDamage);
            }
        }
        //do visuals and sound
        //destroy
        Destroy(this.gameObject, 4f);
    }
コード例 #27
0
 public void OnImmediateChatReaction(NotifyTextMessageEvent evt, Action <string> messageCallback)
 {
     if (Settings.ImmediateYoutubeEnabled && AudioHelper.IsYouTubeVideoUrl(evt.Message) != null)
     {
         evt.Message = $"!yt {evt.Message}";
         CommandHandler.HandleTextMessage(evt, messageCallback);
     }
     else if (Settings.ImmediateGeneralEnabled)
     {
         if (evt.Message.ToLower().StartsWith("[url]") && evt.Message.ToLower().EndsWith("[/url]"))
         {
             string url         = evt.Message.Substring(5, evt.Message.Length - 11);
             string generalInfo = Scrapers.ScrapeGeneral(url);
             if (generalInfo != null)
             {
                 messageCallback.Invoke(generalInfo);
             }
         }
     }
 }
コード例 #28
0
ファイル: Pillar.cs プロジェクト: Denosaur1/Project02
 public void PillarHit()
 {
     if (IsMain == false)
     {
         AudioHelper.PlayClip2D(PillarSound, 1f);
         BossController.bossCounter++;
         this.gameObject.SetActive(false);
         if (BossController.bossCounter == 4)
         {
             AudioHelper.PlayClip2D(CenterOpen, 10f);
         }
     }
     else if (BossController.BossShield == false)
     {
         explode.Play();
         BossController.BossShield  = true;
         BossController.bossCounter = 0;
         BossController.phaseNumber++;
     }
 }
コード例 #29
0
    IEnumerator StartDefeatSequence()
    {
        // Drop All remain thing if on endless mode
        if (GlobalData.gameMode == GlobalData.GameMode.ENDLESS_MODE)
        {
            _bubbleBoard.DropEveryThing();
        }


        yield return(new WaitForSeconds(2f));

        UpdateHUD();

        AudioHelper.CreatePlayAudioObject(BaseManager.GetInstance().sfxFailed);


        yield return(new WaitForSeconds(0.5f));

        gameSceneController.LoseMenu.gameObject.SetActive(true);
    }
コード例 #30
0
    public void DecreaseHealth(int damage)
    {
        if (_currentHealth > 0)
        {
            _currentHealth -= damage;

            if (objArea.tag == "Player")
            {
                AudioHelper.PlayClip2D(_playerDamageSound[Random.Range(0, 2)], 1f);
            }
            if (objArea.tag == "Enemy")
            {
                AudioHelper.PlayClip2D(_enemyDamageSound[Random.Range(0, 1)], 1f);
            }
        }
        if (_currentHealth <= 0)
        {
            Kill();
        }
    }