/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); GraphicsUpdateResolutionSettings(); AudioHandler.Initialize(); sceneHandler.Initialize(GraphicsDevice); }
// Runs before start private void Awake() { audioSource = GetComponent <AudioSource>(); DontDestroyOnLoad(gameObject); if (!AudioHandler.Initialized) { AudioHandler.Initialize(audioSource); } else { Destroy(gameObject); } }
public MainWindow() { #if !DEBUG Hide(); #endif var assembly = Assembly.GetExecutingAssembly(); string resourceName = "WPF_Soundboard.Resources.icon.ico"; using Stream stream = assembly.GetManifestResourceStream(resourceName); notifyIcon.Icon = new Icon(stream); notifyIcon.Visible = true; notifyIcon.MouseClick += NotifyIcon_MouseClick; notifyIcon.ContextMenuStrip = new ContextMenuStrip(); var showItem = new ToolStripMenuItem("Show"); showItem.Click += ShowItem_Click; var exitItem = new ToolStripMenuItem("Exit"); exitItem.Click += ExitItem_Click; notifyIcon.ContextMenuStrip.Items.Add(showItem); notifyIcon.ContextMenuStrip.Items.Add(exitItem); InitializeComponent(); try { AudioHandler.Initialize(); } catch { try { MessageBoxResult result = System.Windows.MessageBox.Show("Error while initializing Audio. Do you want to reset audio settings?", "Audio error in WPF-Soundboard", MessageBoxButton.YesNo, MessageBoxImage.Error); if (result == MessageBoxResult.Yes) { AudioHandler.Config = AudioConfig.GetDefault(); AudioHandler.Initialize(); } else { throw; } } catch (Exception e) { System.Windows.MessageBox.Show(e.GetType() + ": " + e.Message + "\n--------\n" + e.StackTrace, "Audio error in WPF-Soundboard - Quitting", MessageBoxButton.OK, MessageBoxImage.Error); closing = true; notifyIcon.Visible = false; AudioHandler.Dispose(); System.Windows.Application.Current.Shutdown(); return; } } clipPages = Serializer.GetClipPages(); clipPages.GlobalHotkeyList.OnHotkeyPressed += GlobalHotkeyList_OnHotkeyPressed; clipPages.OnStopHotkeyPressed += ClipPages_OnStopHotkeyPressed; if (clipPages.Count == 0) { clipPages.Add(new ClipPage(7, 5)); } foreach (ClipPage page in clipPages) { page.OnChanged += Page_OnChanged; page.OnHotkeyPressed += Page_OnHotkeyPressed; } currentPage = clipPages[0]; BuildClipPage(); UpdatePagesList(); }
void Start() { audioHandler.Initialize(1); }