public void PlayUISound(AudioFiles.UISoundClip sound) { if (uiSoundLookup == null) { CreateLookups(); } if (!uiSoundLookup.ContainsKey(sound)) { Debug.LogError("No Sound Found in Sound Lookup"); return; } tempSoundObj = uiSoundLookup[sound]; tempSoundObj.PlaySound(); }
public void PlaySound(AudioFiles.UISoundClip clip) { _BaseSoundController.PlayUISound(clip); }