public override void mutate_sliders() { AudioData.FillSamples(AudioData.buffer, 0); for (int i = 0; i < AudioData.buffer.Length; i++) { int idx = i; float bias = AudioData.buffer[i] * 100; //sliders[idx].GetComponent<ExtendBehavior>().pitchBias = Mathf.Abs(pitchBias); sliders[idx].GetComponent <ExtendBehavior>().updateScaleFromAudio(bias * 100); } }