private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.name.Equals("Rock(Clone)")) { audioControl.ImpactRock(); collideRock = true; animator.Play("NonMoveFront"); } if (other.gameObject.name.Equals("Monster(Clone)")) { audioControl.LargeExplosion(); gameControl.LivesNum(); } if (other.gameObject.name.Equals("Life(Clone)")) { audioControl.AmmoUp(); gameControl.AddLives(); Destroy(other.gameObject); } if (other.gameObject.name.Equals("Ammo(Clone)")) { audioControl.AmmoUp(); gameControl.AddAmmo(); Destroy(other.gameObject); } }