コード例 #1
0
    /// <summary>
    /// Get healed.
    /// </summary>
    /// <param name="recoveryPoints">float - how many points the player recovers.</param>
    /// <param name="playSound">bool - whether to play default recovery sounds. True by default.</param>
    /// <param name="alternativeSound">AudioClip - alternative healing sound. Not required.</param>
    public void RecoverHP(float recoveryPoints, bool playSound = true, AudioClip alternativeSound = null)
    {
        if (playerData.hitPoints < playerData.maxHitPoints)
        {
            // update player damage.
            playerData.UpdateHitPoints(recoveryPoints);

            // play healing sound.
            if (playSound)
            {
                if (alternativeSound != null)
                {
                    Debug.Log(_audio);
                    _audio.PlayClip(alternativeSound);
                }
                else
                {
                    _audio.PlaySound(3);
                }
            }

            // display UI elements.
            if (GamePlayUI.instance != null)
            {
                GamePlayUI.instance.PlayerHealed();
            }
        }
    }
コード例 #2
0
    /// <summary>
    /// Reproduce song.
    /// </summary>
    /// <param name="clip">AudioClip - audio clip to reproduce</param>
    /// <param name="inmediateStart">bool - wheter to start the song inmediately or fade songs.</param>
    private IEnumerator ReproduceSong(AudioClip clip, bool inmediateStart)
    {
        if (_audio != null)
        {
            if (inmediateStart)
            {
                _audio.PlayClip(clip);
            }
            else
            {
                StartCoroutine(_audio.FadeOutSongRoutine(0.3f, false));
                yield return(new WaitForSecondsRealtime(2.5f));

                _audio.PlayClip(clip, false);
                StartCoroutine(_audio.FadeInSongRoutine(0.7f, 0f, .5f));
            }
        }
    }
コード例 #3
0
 public void PlayMusic(int clip)
 {
     mus.PlayClip(clip);
 }
コード例 #4
0
 public void PlayEffect(int clip)
 {
     fx.PlayClip(clip);
 }
コード例 #5
0
 /// <summary>
 /// Play song for this level.
 /// </summary>
 /// <param name="songName">AudioClip - song name to play</param>
 public void PlayLevelSong(AudioClip clip)
 {
     audio.PlayClip(clip);
 }