public static AudioSource PlayClipAt(AudioClipWithVolume clip, Vector3 pos, AudioMixerGroup mixerGroup, float delay = 0f) { AudioSource audioSource = null; if (clip != null) { GameObject gameObject = new GameObject(clip.audioClip.name); if ((bool)TankGame.instance) { gameObject.transform.parent = TankGame.instance.transform; } gameObject.transform.position = pos; audioSource = gameObject.AddComponent <AudioSource>(); audioSource.clip = clip.audioClip; audioSource.loop = clip.loopingSound; audioSource.rolloffMode = AudioRolloffMode.Linear; audioSource.volume = clip.volume; audioSource.outputAudioMixerGroup = mixerGroup; audioSource.PlayDelayed(delay); if (!audioSource.loop) { UnityEngine.Object.Destroy(gameObject, clip.audioClip.length); } } return(audioSource); }
public static void PlayClip(AudioClipWithVolume clip, AudioSource audioSource) { audioSource.clip = clip.audioClip; audioSource.volume = clip.volume; audioSource.loop = clip.loopingSound; audioSource.Play(); }
public SoundHandler Play(AudioClipWithVolume clip, bool loop = false, float pitch = 1f, bool ignoreListenerPause = false, float delay = 0f) { if (clip == null) { return(null); } return(Play(clip.Clip, clip.VolumeModifier, loop, clip.Pitch * pitch, ignoreListenerPause, delay)); }
public static void PlayClip(this AudioSource audioSource, AudioClipWithVolume clip, float additionalModifier = 1f) { if (clip == null || clip.Clip == null || clip.VolumeModifier < 1e-4) { return; } if (audioSource == null) { return; } audioSource.PlayOneShot(clip.Clip, clip.VolumeModifier * additionalModifier); }
public void PlayClip(AudioClipWithVolume clipWithVolume) { source.PlayOneShot(clipWithVolume.clip, clipWithVolume.volume); }
public void PlayClipAtPoint(AudioClipWithVolume clipWithVolume, Vector3 point) { AudioSource.PlayClipAtPoint(clipWithVolume.clip, point, clipWithVolume.volume); }