public void Apply(Audio.Window source, State resultState) { source.bypassEffect = resultState.bypassEffect; source.bypassListenerEffect = resultState.bypassListenerEffect; source.bypassReverbEffect = resultState.bypassReverbEffect; source.loop = resultState.loop; source.priority = resultState.priority; source.volume = resultState.volume; source.pitch = resultState.pitch; source.panStereo = resultState.panStereo; source.spatialBlend = resultState.spatialBlend; source.reverbZoneMix = resultState.reverbZoneMix; source.ApplySettings(); }
public void Apply(Audio.Window source, State startState, State resultState, float value) { source.bypassEffect = resultState.bypassEffect; source.bypassListenerEffect = resultState.bypassListenerEffect; source.bypassReverbEffect = resultState.bypassReverbEffect; source.loop = resultState.loop; source.priority = (int)Mathf.Lerp(startState.priority, resultState.priority, value); source.volume = Mathf.Lerp(startState.volume, resultState.volume, value); source.pitch = Mathf.Lerp(startState.pitch, resultState.pitch, value); source.panStereo = Mathf.Lerp(startState.panStereo, resultState.panStereo, value); source.spatialBlend = Mathf.Lerp(startState.spatialBlend, resultState.spatialBlend, value); source.reverbZoneMix = Mathf.Lerp(startState.reverbZoneMix, resultState.reverbZoneMix, value); source.ApplySettings(); }