// Use this for initialization void Start() { red = new Color(1, 0, 0, 1); yellow = new Color(1, 1, 0, 1); green = new Color(0, 1, 0, 1); jam = FindObjectOfType <AudienceBehave>(); LightHut = GameObject.CreatePrimitive(PrimitiveType.Cylinder); HutZylinder = GameObject.CreatePrimitive(PrimitiveType.Cylinder); LightHut.name = "LightHut"; LightHut.transform.localScale = new Vector3(1, 0.01f, 1); LightHut.transform.Translate(0, 0, 0); LightHut.GetComponent <Renderer>().material.color = new Color(1f, 1f, 0f); HutZylinder.name = "HutZylinder"; HutZylinder.transform.localScale = new Vector3(0.8f, 0.15f, 0.8f); HutZylinder.transform.Translate(0, 0.15f, 0); HutZylinder.GetComponent <Renderer>().material.color = new Color(1f, 1f, 0f); HutZylinder.transform.parent = LightHut.transform; LightHut.transform.Translate(-1, 0, 4); LightHut.GetComponent <CapsuleCollider>().isTrigger = true; HutZylinder.GetComponent <CapsuleCollider>().isTrigger = true; LightHut.AddComponent <HutTriggerScript>(); //LightHut.AddComponent<CandleTrigger>(); }
// Use this for initialization void Start() { Candle = GetComponent <Light>(); jam = FindObjectOfType <AudienceBehave>(); Candle.intensity = 0.15f; Candle.range = 7; red = new Color(255, 0, 0, 1); yellow = new Color(255, 255, 0, 1); green = new Color(0, 255, 0, 1); Candle.color = yellow; upordown = true; }
// Use this for initialization void Start() { GetComponent <BoxCollider>().size = new Vector3(5, 4, 5); GetComponent <BoxCollider>().isTrigger = true; audienceBehave = GameObject.Find("AudienceBehave").GetComponent <AudienceBehave>(); iam = transform.gameObject; //inZone = false; shouts = new AudioClip[4]; // Audio from Asset Store -> Universal Sound FX by imphenzia exclamation = gameObject.AddComponent <AudioSource>(); shouts[0] = Resources.Load <AudioClip>("Universal Sound FX/Voices/Exclamations/EXCLAMATION_Male_B_Woh_01_mono"); shouts[1] = Resources.Load <AudioClip>("Universal Sound FX/Voices/Exclamations/EXCLAMATION_Male_B_Wooah_01_mono"); shouts[2] = Resources.Load <AudioClip>("Universal Sound FX/Voices/Exclamations/EXCLAMATION_Male_B_Yippee_01_mono"); shouts[3] = Resources.Load <AudioClip>("Universal Sound FX/Voices/Exclamations/EXCLAMATION_Male_B_Whoo_01_mono"); exclamation.volume = 0.07f; }