/// <summary> /// Adds an auction into the system /// </summary> /// <param name="auction">The new auction entry</param> public static void Add(AuctionItem auction) { // Put the item into the control stone auction.Item.Internalize(); m_ControlStone.AddItem(auction.Item); //auction.Item.Parent = m_ControlStone; auction.Item.Visible = true; Auctions.Add(auction); m_ControlStone.InvalidateProperties(); }
public void OnBegin() { if (Safe == null || Safe.Deleted) { return; } if (!OnGoing) { BidHistory = null; } StartTime = DateTime.Now; OnGoing = true; CurrentBid = StartBid; Auctions.Add(this); }
public void AddAuction(Auction auction) { Auctions.Add(auction); }
public Auction(IAuctionItem safe, GenericReader reader) { Safe = safe; int version = reader.ReadInt(); switch (version) { case 2: ClaimPeriod = reader.ReadDateTime(); goto case 1; case 1: Owner = reader.ReadMobile(); AuctionItem = reader.ReadItem(); CurrentBid = reader.ReadLong(); StartBid = reader.ReadLong(); Buyout = reader.ReadLong(); Description = reader.ReadString(); Duration = reader.ReadInt(); StartTime = reader.ReadDateTime(); OnGoing = reader.ReadBool(); Bids = new List <BidEntry>(); int count = reader.ReadInt(); for (int i = 0; i < count; i++) { PlayerMobile m = reader.ReadMobile() as PlayerMobile; BidEntry entry = new BidEntry(m, reader); if (m != null) { Bids.Add(entry); if (entry.CurrentBid > 0 && (HighestBid == null || entry.CurrentBid > HighestBid.CurrentBid)) { HighestBid = entry; } } } count = reader.ReadInt(); if (count > 0) { BidHistory = new List <HistoryEntry>(); } for (int i = 0; i < count; i++) { BidHistory.Add(new HistoryEntry(reader)); } break; } if (HasBegun) { Auctions.Add(this); } }