public void InitAttManager() { if (m_AttManager != null) { if (m_Player.HasValue && m_Player.Value.Effect != 0) { m_AttManager.AddEffect(0, (uint)m_Player.Value.Effect); } m_AttManager.Run(); } }
public void InitAttManager() { if (m_AttManager != null) { if (m_Player.HasValue && m_Player.Value.Effect != 0) { m_AttManager.AddEffect(0, (uint)m_Player.Value.Effect); } m_AttManager.Run(); } }