private void CopyMinion(MinionIdentity src_id, StoredMinionIdentity dest_id) { dest_id.storedName = src_id.name; dest_id.nameStringKey = src_id.nameStringKey; dest_id.gender = src_id.gender; dest_id.genderStringKey = src_id.genderStringKey; dest_id.arrivalTime = src_id.arrivalTime; dest_id.voiceIdx = src_id.voiceIdx; dest_id.bodyData = src_id.bodyData; Traits component = src_id.GetComponent <Traits>(); dest_id.traitIDs = new List <string>(component.GetTraitIds()); dest_id.assignableProxy.Set(src_id.assignableProxy.Get()); dest_id.assignableProxy.Get().SetTarget(dest_id, dest_id.gameObject); Accessorizer component2 = src_id.GetComponent <Accessorizer>(); dest_id.accessories = component2.GetAccessories(); ConsumableConsumer component3 = src_id.GetComponent <ConsumableConsumer>(); if (component3.forbiddenTags != null) { dest_id.forbiddenTags = new List <Tag>(component3.forbiddenTags); } MinionResume component4 = src_id.GetComponent <MinionResume>(); dest_id.MasteryBySkillID = component4.MasteryBySkillID; dest_id.AptitudeBySkillGroup = component4.AptitudeBySkillGroup; dest_id.TotalExperienceGained = component4.TotalExperienceGained; dest_id.currentHat = component4.CurrentHat; dest_id.targetHat = component4.TargetHat; ChoreConsumer component5 = src_id.GetComponent <ChoreConsumer>(); dest_id.choreGroupPriorities = component5.GetChoreGroupPriorities(); AttributeLevels component6 = src_id.GetComponent <AttributeLevels>(); component6.OnSerializing(); dest_id.attributeLevels = new List <AttributeLevels.LevelSaveLoad>(component6.SaveLoadLevels); StoreModifiers(src_id, dest_id); Schedulable component7 = src_id.GetComponent <Schedulable>(); Schedule schedule = component7.GetSchedule(); if (schedule != null) { schedule.Unassign(component7); Schedulable component8 = dest_id.GetComponent <Schedulable>(); schedule.Assign(component8); } }