public override IEnumerator SendAndDestroy() { yield return(new WaitForSeconds(1f)); Attatched.Attack(Atk.Damage * Success); _cachedAttackMenu.Battle(); Start(); }
public override IEnumerator SendAndDestroy() { _acceptingInput = false; Atk.UsesRemaining--; yield return(new WaitForSeconds(1f)); print("Damage - " + Atk.Damage * (_currentLetter / (float)_numLetters)); Attatched.Attack(Atk.Damage * (_currentLetter / (float)_numLetters)); _shown = false; foreach (GameObject key in _keys) { Destroy(key); } Start(); //TODO: Animation! //_cachedAtkMenu.Battle(); Attatched.PassTurn(); }