コード例 #1
0
    private void AttackCycle(GameObject obj)
    {
        Entity entity = obj.GetComponent <Entity> ();

        if (entity != null && entity.GetAffiliation() != this.faction)
        {
            attackTimer = attackDelaySeconds;
            Attacks.AoeAttack(projectile, this.transform.GetChild(0).gameObject, obj, damage);
        }
    }