private void Awake() { att = GameObject.Find("AttackerHandler").GetComponent <AttackerHandler>(); audioSource = GameObject.Find("DeathSound").GetComponent <AudioSource>(); path = att.path; nextWayPoint = path.waypoints[0]; }
private void Awake() { playerHandler = GameObject.Find("PlayerHandler").GetComponent <PlayerHandler>(); attackerHandler = GameObject.Find("AttackerHandler").GetComponent <AttackerHandler>(); waveHandler = GameObject.Find("WaveHandler").GetComponent <WaveHandler>(); moneyText = GameObject.Find("MoneyText").GetComponent <Text>(); healthText = GameObject.Find("HealthText").GetComponent <Text>(); waveText = GameObject.Find("WaveText").GetComponent <Text>(); countText = GameObject.Find("PathogenText").GetComponent <Text>(); cellInfoPanel = GameObject.Find("CellInfo"); upgrade1Text = GameObject.Find("Upgrade1Text").GetComponent <Text>(); upgrade2Text = GameObject.Find("Upgrade2Text").GetComponent <Text>(); sellButtonText = GameObject.Find("SellButtonText").GetComponent <Text>(); upgrade1 = GameObject.Find("Upgrade1").GetComponent <Button>(); upgrade2 = GameObject.Find("Upgrade2").GetComponent <Button>(); sellButton = GameObject.Find("SellButton").GetComponent <Button>(); cellName = GameObject.Find("CellName").GetComponent <Text>(); killCount = GameObject.Find("KillCount").GetComponent <Text>(); damageCount = GameObject.Find("DamageCount").GetComponent <Text>(); nextWaveButton = GameObject.Find("WaveNumber"); }
protected void Start() { handler = GameObject.Find("AttackerHandler").GetComponent <AttackerHandler>(); ui = GameObject.Find("UIHandler").GetComponent <UIHandler>(); player = GameObject.Find("PlayerHandler").GetComponent <PlayerHandler>(); map = GameObject.Find("Map").GetComponent <SpriteRenderer>(); timer = cooldown; }
private void Start() { attackerHandler = GameObject.Find("AttackerHandler").GetComponent <AttackerHandler>(); playerHandler = GameObject.Find("PlayerHandler").GetComponent <PlayerHandler>(); gameSaver = GameObject.Find("GameSave").GetComponent <GameSaveMono>(); sceneHandler = GameObject.Find("SceneHandler").GetComponent <SceneHandler>(); audioSource = GameObject.Find("BackgroundSong").GetComponent <AudioSource>(); LoadWave(); }
// Private Methods private void Start() { attackerHandler = GameObject.Find("AttackerHandler").GetComponent <AttackerHandler>(); playerHandler = GameObject.Find("PlayerHandler").GetComponent <PlayerHandler>(); }