コード例 #1
0
        /// <summary>
        /// Executes behavior with given context
        /// </summary>
        /// <param name="context">The context.</param>
        /// <returns></returns>
        public override BehaviorReturnCode Behave(IBehaviorContext context)
        {
            UnitBehaviorContext unitContext = context as UnitBehaviorContext;

            if (unitContext == null)
            {
                returnCode = BehaviorReturnCode.Failure;
                return(returnCode);
            }

            StaticUnit unit = unitContext.Unit as StaticUnit;

            if (unit == null ||
                unit.Environment is Galaxy ||
                unit.Target == null ||
                unit.Environment != unit.Target.Environment ||
                !unit.CanAttack ||
                unit.Owner == unit.Target.Owner)
            {
                returnCode = BehaviorReturnCode.Failure;
                return(returnCode);
            }

            context.AddLogMessage("Attacking Target - " + unit.Target.Name);
            AttackTask task = new AttackTask(unit);

            while (!task.IsTaskFinished)
            {
                task.Execute();
            }

            returnCode = BehaviorReturnCode.Success;
            return(returnCode);
        }
コード例 #2
0
        public async Task AttackTask_NoWall_NotThrowsInvalidOperationException()
        {
            // Подготовка. Два актёра через клетку. Радиус действия 1-2, достаёт.
            _testMap = await SquareMapFactory.CreateAsync(3).ConfigureAwait(false);

            var tacticalActMock = new Mock <ITacticalAct>();

            tacticalActMock.SetupGet(x => x.Stats).Returns(new TestTacticalActStatsSubScheme
            {
                Range = new Range <int>(1, 2)
            });
            var tacticalAct = tacticalActMock.Object;

            var combatActModuleMock = new Mock <ICombatActModule>();

            combatActModuleMock.Setup(x => x.CalcCombatActs())
            .Returns(new[] { tacticalAct });
            var combatActModule = combatActModuleMock.Object;

            var personMock = new Mock <IPerson>();

            personMock.Setup(x => x.GetModule <ICombatActModule>(It.IsAny <string>())).Returns(combatActModule);
            var person = personMock.Object;

            var actorMock = new Mock <IActor>();
            var actorNode = _testMap.Nodes.SelectByHexCoords(0, 0);

            actorMock.SetupGet(x => x.Node).Returns(actorNode);
            actorMock.SetupGet(x => x.Person).Returns(person);
            actorMock.Setup(x => x.UseAct(It.IsAny <IGraphNode>(), It.IsAny <ITacticalAct>()))
            .Raises <IGraphNode, ITacticalAct>(x => x.UsedAct += null,
                                               (target1, act1) => new UsedActEventArgs(target1, act1));
            _actor = actorMock.Object;

            var targetMock = new Mock <IActor>();
            var targetNode = _testMap.Nodes.SelectByHexCoords(2, 0);

            targetMock.Setup(x => x.CanBeDamaged()).Returns(true);
            targetMock.SetupGet(x => x.Node).Returns(targetNode);
            var target = targetMock.Object;

            var actServiceMock = new Mock <ITacticalActUsageService>();
            var actService     = actServiceMock.Object;

            var taskContextMock = new Mock <IActorTaskContext>();
            var taskContext     = taskContextMock.Object;

            // Создаём саму команду
            _attackTask = new AttackTask(_actor, taskContext, target, tacticalAct, actService);

            Action act = () =>
            {
                // ACT
                _attackTask.Execute();
            };

            // ASSERT
            act.Should().NotThrow <InvalidOperationException>();
        }
コード例 #3
0
ファイル: AttackTaskTests.cs プロジェクト: tgspn/Zilon
        public void AttackTaskTest()
        {
            // ARRANGE
            // Подготовка. Два актёра через клетку. Радиус действия 1-2, достаёт.
            var testMap = new TestGridGenMap(3);

            var actMock = new Mock <ITacticalAct>();

            actMock.SetupGet(x => x.Stats).Returns(new TacticalActStatsSubScheme
            {
                Range = new Range <int>(1, 2)
            });
            var act = actMock.Object;

            var actCarrierMock = new Mock <ITacticalActCarrier>();

            actCarrierMock.SetupGet(x => x.Acts)
            .Returns(new ITacticalAct[] { act });
            var actCarrier = actCarrierMock.Object;

            var personMock = new Mock <IPerson>();

            personMock.SetupGet(x => x.TacticalActCarrier).Returns(actCarrier);
            var person = personMock.Object;

            var actorMock = new Mock <IActor>();
            var actorNode = testMap.Nodes.OfType <HexNode>().SelectBy(0, 0);

            actorMock.SetupGet(x => x.Node).Returns(actorNode);
            actorMock.SetupGet(x => x.Person).Returns(person);
            actorMock.Setup(x => x.UseAct(It.IsAny <IAttackTarget>(), It.IsAny <ITacticalAct>()))
            .Raises <IAttackTarget, ITacticalAct>(x => x.UsedAct += null, (target1, act1) => new UsedActEventArgs(target1, act1));
            var actor = actorMock.Object;


            var targetMock = new Mock <IActor>();
            var targetNode = testMap.Nodes.OfType <HexNode>().SelectBy(2, 0);

            targetMock.Setup(x => x.CanBeDamaged()).Returns(true);
            targetMock.SetupGet(x => x.Node).Returns(targetNode);
            var target = targetMock.Object;

            var actServiceMock = new Mock <ITacticalActUsageService>();
            var actService     = actServiceMock.Object;


            // Создаём саму команду
            var attackTask = new AttackTask(actor, target, actService);


            using (var monitor = actor.Monitor())
            {
                // ACT
                attackTask.Execute();



                // ASSERT
                monitor.Should().Raise(nameof(IActor.UsedAct));
            }
        }