public void TwoAttacksWithinCooldown_AppliesDamageOnce() { AttackSkill attack = Data.AttackSkill.SetDamage(10).SetCooldown(1); attack.Attack(_target); attack.ReduceCooldown(0.75f); attack.Attack(_target); _target.Received(1).TakeDamage(10); }
public void TargetIsNull_DoesNoDamage() { AttackSkill attack = Data.AttackSkill.SetDamage(100); attack.Attack(null); _target.DidNotReceive().TakeDamage(Arg.Any <int>()); }
public void OffCooldown_AppliesDamageToDamagable([Values(10, 0)] int damage) { AttackSkill attack = Data.AttackSkill.SetDamage(damage); attack.Attack(_target); _target.Received().TakeDamage(damage); }
public void Attack(string attackSkillName) { if (attackSkillName == "Hit") { attackSkill.Attack(critter1, critter2, attackSkill.getPower()); hpText1.text = critter2.getHp().ToString() + " HP"; attackBool = true; EnemyAttack(1); } else if (attackSkillName == "Smash") { attackSkill2.Attack(critter1, critter2, attackSkill2.getPower()); hpText1.text = critter2.getHp().ToString() + " HP"; attackBool = true; EnemyAttack(1); } else if (attackSkillName == "Special") { attackSkill3.Attack(critter1, critter2, attackSkill3.getPower()); hpText1.text = critter2.getHp().ToString() + " HP"; attackBool = true; EnemyAttack(1); } }
private void Update() { var player = PlayerManager.Instance.Player; if (player.IsDead) { return; } var position = player.transform.position; _mover.Move(position); var distance = Vector3.Distance(position, transform.position); if (distance < 2f) { _skill?.Attack(player.GetComponent <CharacterStats>()); } _skill?.ReduceCooldown(Time.deltaTime); }
public void AttackTest2() { var attackSkill = new AttackSkill(); attackSkill.Attack(null, null, null); }