public void SkipAttackToEnd() { if (m_currentAttack != null) { m_currentAttack.OnInterrupt(0, true, new HitInfo()); } EndAttack(); }
public void RegisterStun(float st, bool defaultStun, Hitbox hb) { if (defaultStun) { StartHitState(st); } if (m_currentAttack != null) { m_currentAttack.OnInterrupt(StunTime, defaultStun, hb); } }