コード例 #1
0
ファイル: AttackState.cs プロジェクト: atom-chen/AKG
    private void GenerateEffect()
    {
        var attackObject = Instantiate(AttackPrefab, attackLocation.position, attackLocation.rotation) as GameObject;

        attackEffectController       = attackObject.GetComponent <AttackEffectController>();
        attackEffectController.Owner = gameObject;

        //attackObject.transform.parent = attackLocation;
        attackObject.transform.localScale =
            new Vector3(
                monsterCommon.FacingRight ? attackObject.transform.localScale.x : -attackObject.transform.localScale.x,
                attackObject.transform.localScale.y, attackObject.transform.localScale.z);
    }