void Start() { facingRight = true; rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); attackCtrl = GetComponent <AttackCtrl>(); }
private void OnTriggerExit2D(Collider2D collision) { AttackCtrl a = collision.GetComponent <AttackCtrl>(); if (collision.tag == "Shootable" && a.GetAttackType() == 8) { _isChained = false; } }
private void OnTriggerEnter2D(Collider2D collision) { AttackCtrl a = collision.GetComponent <AttackCtrl>(); if (collision.tag == "Strongable" && _abilityCode == a.GetStrongTarget()) { StrongBE(a.GetAttackEnergy()); Destroy(collision.gameObject); AudioManager._am.StageAttackSoundPlay(0); } }
private void ThirtyAttack() { _attackCtrl = (Instantiate(_attackBall, transform.position, Quaternion.identity, transform.parent) as GameObject).GetComponent <AttackCtrl>(); _attackCtrl.SetAttackEnergy(_bibleEnergy * 3); _invokeThiCnt++; if (_invokeThiCnt == 10) { _invokeThiCnt = 0; CancelInvoke("ThirtyAttack"); } }
private IEnumerator Shot(float rate, float interval, int count) { while (CanShot) { for (int i = 0; i < count; ++i) { AttackCtrl.PoolCreateAndManage(Weapon, Muzz, transform.name); yield return(new WaitForSeconds(rate)); } yield return(new WaitForSeconds(interval)); } }
public override void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } base.Awake(); }
private void Attacking() { if (_abilityCode == 2) { InvokeRepeating("TripleAttack", 0f, 0.25f); } else if (_abilityCode == 3) { _attackCtrl = (Instantiate(_attackBall, transform.position, Quaternion.identity, transform.parent) as GameObject).GetComponent <AttackCtrl>(); _attackCtrl.SetAttackEnergy(_bibleEnergy); _attackCtrl = (Instantiate(_attack2thBall, transform.position, Quaternion.identity, transform.parent) as GameObject).GetComponent <AttackCtrl>(); _attackCtrl.SetAttackEnergy(_bibleEnergy); } else if (_abilityCode == 6) { GameObject[] all = GameObject.FindGameObjectsWithTag("Touchable"); foreach (GameObject enemy in all) { enemy.GetComponent <EnemyCtrl>().AllAtack(_bibleEnergy); } } else if (_abilityCode == 7) { _attackCtrl = (Instantiate(_attackBall, transform.position, Quaternion.identity) as GameObject).GetComponent <AttackCtrl>(); _attackCtrl.SetAttackEnergy(_bibleEnergy); } else if (_abilityCode == 9) { int i = Random.Range(0, 100); if (i <= 49) { InvokeRepeating("ThirtyAttack", 0f, 0.2f); } else { _attackCtrl = (Instantiate(_attackBall, transform.position, Quaternion.identity, transform.parent) as GameObject).GetComponent <AttackCtrl>(); _attackCtrl.SetAttackEnergy(_bibleEnergy); } } else { _attackCtrl = (Instantiate(_attackBall, transform.position, Quaternion.identity, transform.parent) as GameObject).GetComponent <AttackCtrl>(); _attackCtrl.SetAttackEnergy(_bibleEnergy); } _abilityAttackCount -= 1; _acText.text = _abilityAttackCount + ""; if (_abilityAttackCount == 0) { StageManager._SMInstance.AbilityEnd(); } }
void RegisterAllMessage() { SubscribeNetNotify(NetMsg.MSG_ENTER_GAME, HandleServerData); SubscribeNetNotify(NetMsg.MSG_EASY_LOGIN, HandleServerData); SubscribeNetNotify(NetMsg.MSG_ACC_QUEUE, HandleServerData); SubscribeNetNotify(NetMsg.MSG_ACC_QUEUE_OK, HandleServerData); SubscribeNetNotify(NetMsg.MSG_ACC_PING, HandleServerData); SubscribeNetNotify(NetMsg.MSG_ACC_HOTUP, HandleServerData); SubscribeNetNotify(NetMsg.MSG_ACC_SYS_SETTING, HandleServerData); SubscribeNetNotify(NetMsg.MSG_ACC_UDP_TOKEN, HandleServerData); SubscribeNetNotify(NetMsg.MSG_PLAYER_REQUEST_ALL_INFO_END, HandleServerData); SubscribeNetNotify(NetMsg.MSG_ACC_ROLE_CHANGE_FAIL, HandleServerData); SubscribeNetNotify(NetMsg.MSG_PLAYER_OPEN_TIME, HandleServerData); SubscribeNetNotify(NetMsg.MSG_PLAYER_DAILY_RESET, HandleServerData); CustomDataMgr.Instance.RegisterMessages(); DebugServer.Instance.RegisterAllMessage(); MainmapManager.Instance.RegisterAllMessage(); GlobalSettings.Instance.RegisterAllMessages(); MoveCtrl.RegisterAllMessage(); AttackCtrl.RegisterAllMessage(); BeattackedCtrl.RegisterAllMessage(); BuffCtrl.RegisterAllMessage(); CooldownManager.Instance.RegisterAllMessage(); LocalPlayerManager.Instance.RegisterAllMessage(); GuideManager.Instance.RegisterAllMessages(); SysConfigManager.Instance.RegisterAllMessages(); SysPreviewManager.Instance.RegisterAllMessages(); CullManager.Instance.RigisterAllMessage(); InstanceManager.Instance.RegisterAllMessages(); ChatNetEx.Instance.RegisterMessages(); FriendsNet.Instance.RegisterMessages(); TaskNet.Instance.RegisterMessages(); ItemManager.Instance.RegisterAllMessage(); TaskManager.Instance.RegisterAllMessage(); MailNet.Instance.RegisterAllMessage(); InstanceDropManager.Instance.RegisterAllMessages(); TeamManager.Instance.RegisterAllMessage(); SkillManager.Instance.RegisterAllMessage(); xc.Dungeon.CollectionObjectManager.Instance.RegisterMessages(); HookSettingManager.Instance.RegisterMessages(); GuildLeagueManager.Instance.RegisterAllMessages(); SpanServerManager.Instance.RegisterAllMessage(); MarryManager.Instance.RegisterAllMessage(); MiniGameManager.Instance.RegisterAllMessages(); }
override public void Update() { if (mTrans == null) { mTrans = transform; } bool need_trigger_autoFindTarget = false; if (AttackCtrl != null && AttackCtrl.CurSelectActor == null) { Skill cur_skill = GetCurSkill(); if (cur_skill != null && cur_skill.IsInBeforeSkillActionEndingStage()) { need_trigger_autoFindTarget = false; } else { need_trigger_autoFindTarget = true; } } else if (InBattleStatus == false && InstanceManager.Instance.IsAutoFighting == false) { m_prepearSelectTotalTime += Time.deltaTime; if ((m_lastPrepearPos - mTrans.position).magnitude >= m_PrepearAutoSelectMoveMaxDist) { need_trigger_autoFindTarget = true; } if (m_prepearSelectTotalTime > m_PrepearAutoSelectInterval) { need_trigger_autoFindTarget = true; } } else { m_prepearSelectTotalTime = 0; } if (AttackCtrl != null && need_trigger_autoFindTarget) { m_lastPrepearPos = mTrans.position; m_prepearSelectTotalTime = 0; AttackCtrl.AutoFindTarget(m_PrepearAutoSelectSearchRadius); } PKModeManagerEx.Instance.UpdatePVPBattleState(); PKModeManagerEx.Instance.UpdateEnemyList(); base.Update(); // // if (mEnemyList != null) // { // m_cur_has_enemy = mEnemyList.HasEnemy(); // if (m_pre_has_enemy != m_cur_has_enemy) // { // TextNameBehavior nameBehavoir = GetBehavior<TextNameBehavior>(); // if (nameBehavoir != null) // { // UI3DText.StyleInfo info = nameBehavoir.DataStyleInfo; // if (info != null) // { // m_pre_has_enemy = m_cur_has_enemy; // info.IsShowBar = m_pre_has_enemy; // } // } // } // } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Shootable") { AttackCtrl a = collision.GetComponent <AttackCtrl>(); switch (a.GetAttackType()) { case 1: DamagedEnemy(a.GetAttackEnergy()); Destroy(collision.gameObject); break; case 2: DamagedEnemy(a.GetAttackEnergy()); _poisoningDamage = Convert.ToInt64(a.GetAttackEnergy() * 0.2); if (IsInvoking("PoisoningDamaged")) { _poisoningDamage = Convert.ToInt64(((10 - _poisoningAttackCount) * _newPoisoningDamage) * 0.1) + _poisoningDamage; _poisoningAttackCount = 0; CancelInvoke("PoisoningDamaged"); } InvokeRepeating("PoisoningDamaged", 0.5f, 0.5f); Destroy(collision.gameObject); break; case 4: HumanAttributeAttack(a.GetAttackEnergy()); Destroy(collision.gameObject); break; case 5: GhostAttributeAttack(a.GetAttackEnergy()); Destroy(collision.gameObject); break; case 7: if (!_isFiring) { DamagedEnemy(a.GetAttackEnergy()); InvokeRepeating("FiringDamaged", 0.5f, 0.5f); _firingDamage = Convert.ToInt64(a.GetAttackEnergy() * 0.15); _isFiring = true; } break; case 8: if (!_isChained) { DamagedEnemy(a.GetAttackEnergy()); if (a.GetChainCount() <= 4) { _isChained = true; } a.ChainArrived(); } break; case 9: DamagedEnemy(a.GetAttackEnergy()); Destroy(collision.gameObject); break; default: break; } //Debug.Log(collision.GetComponent<AttackCtrl>().GetAttackEnergy()); } }