void Start() { Guid guid = Guid.NewGuid(); gameObject.name = guid.ToString(); if (PlayerID != null) { PlayerID.text = "none"; } this.gameObject.GetComponent <SpriteRenderer>().sprite = UnitSprite; _actionMenu.SetActive(false); _isActionMenuActive = false; this.gameObject.tag = "Unit"; _isSelected = false; _lastPos = transform.position; _inMovementRangeCoords = new List <Indice>(); _itens = new GameObject[3]; _spriteRender = GetComponent <SpriteRenderer>(); statsManager = MainLoop.Instance().StatsManager; _movement = 2; _atributes = new Atributes(50f, 0, 30, 0, 15, 10, 0.3f, 0.5f, 0.4f, 5); SetStatsValues(); _class = UnitClass.Archer; movementType = MovementType.Foot; //_owner = UnitOwner.Player; MainLoop.Instance().interfaceList.Add(this); }
public void ShowStats(int i) { //i = 0 hides stats, i = 1 shows stats if (i != 0) { i = 1; SetProgressBars(); } else { Health.Text = ""; Mana.Text = ""; LVL.Text = ""; XP.Text = ""; } Player.Opacity = i; PlayerHealthBar.Opacity = i; PlayerImage.Opacity = i; PlayerImageBox.Opacity = i; PlayerManaBar.Opacity = i; PlayerXPBar.Opacity = i; EquipmentInfo.Opacity = i; Atributes points = Stuff.FindCharacter(1).GetAtributes(); if (i == 1) { InfoBox.Text = "Atributes:\n\nStrength: " + points.GetStrength() + "\nVitality: " + points.GetVitality() + "\nAgility: " + points.GetAgility() + "\nIntelligence: " + points.GetIntelligence() + "\nWillpower: " + points.GetWillpower() + "\nLuck: " + points.GetLuck(); } else { InfoBox.Text = ""; } EquipmentSlots items = Stuff.FindCharacter(1).GetEquipment(); for (int j = 1; j < 4; j++) { Image itemImage = (Image)this.FindName("Item" + j); Rectangle rectangle = (Rectangle)this.FindName("Item" + j + "_Slot"); if (j == 1) { itemImage.Source = items.GetPrimary().GetSprite().Source; } else if (j == 2) { itemImage.Source = items.GetSecondary().GetSprite().Source; } else { itemImage.Source = items.GetArmor().GetSprite().Source; } itemImage.Opacity = i; rectangle.Opacity = i; } }
public static Atributes LoadAttribute(AtributeName name) { Atributes att = new Atributes(); att.BaseValue = PlayerPrefs.GetInt(((AtributeName)name).ToString() + BASE_VALUE, 0); att.XptoLvL = PlayerPrefs.GetInt(((AtributeName)name).ToString() + EXP_TO_LEVEL, Atributes.STARTING_EXP_COST); return(att); }
private void SetupPrimaryAttribute() { for (int cnt = 0; cnt < primaryAttribute.Length; cnt++) { primaryAttribute[cnt] = new Atributes(); primaryAttribute[cnt].Name = ((AtributeName)cnt).ToString(); } }
public void DealDamge(Atributes character) { print(this.gameObject.GetComponent <Atributes>().avatarName + " is doing damage"); character.healt -= this.gameObject.GetComponent <Atributes>().DamageOutput; if (character.healt < 1) { character.Death(); } }
private void SetFighter() { Atributes attributes = fighter.GetComponent <Atributes>(); CharacterClass charClass = attributes.CharClass; Name.text = fighter.Name; Level.text = "Lvl: " + attributes.Level.ToString(); if (charClass == CharacterClass.Mage) { SetBar(BarType.Mana, ExtraBar); } else { SetBar(BarType.Stamina, ExtraBar); } }
// Update is called once per frame void Update() { if (fighter != null) { Atributes attributes = fighter.GetComponent <Atributes>(); CharacterClass charClass = attributes.CharClass; SetBar(BarType.HP, HealthBar); if (charClass == CharacterClass.Mage) { SetBar(BarType.Mana, ExtraBar); } else { SetBar(BarType.Stamina, ExtraBar); } } }
private void SetAttacks() { foreach (var button in ChoiseButtons) { Destroy(button.gameObject); } ChoiseButtons.Clear(); if (Fighter.Selected != null) { Atributes atributes = Fighter.Selected.Atributes; foreach (Attack attacks in atributes.Feats) { GameObject newButton = GameObject.Instantiate(ButtonPrefab); newButton.transform.SetParent(transform); Button button = newButton.GetComponent <Button>(); button.onClick.AddListener(delegate { SelectedAttack(Fighter.Selected, attacks); }); EventTrigger eventTrigger = newButton.GetComponent <EventTrigger>(); EventTrigger.TriggerEvent enterTrigger = new EventTrigger.TriggerEvent(); EventTrigger.TriggerEvent exitTrigger = new EventTrigger.TriggerEvent(); enterTrigger.AddListener(delegate { PointerEnter(Fighter.Selected, attacks, button.gameObject); }); exitTrigger.AddListener(delegate { PointerExit(); }); EventTrigger.Entry enterEntry = new EventTrigger.Entry() { callback = enterTrigger, eventID = EventTriggerType.PointerEnter }; EventTrigger.Entry exitEntry = new EventTrigger.Entry() { callback = exitTrigger, eventID = EventTriggerType.PointerExit }; eventTrigger.triggers.Add(enterEntry); eventTrigger.triggers.Add(exitEntry); } } }
public JsonResult LoadAttribute(int id) { var attribute = db.Atributes.Where(s => s.category_id == id).ToList(); List <Atributes> listAttributes = new List <Atributes>(); Atributes tmp = null; foreach (var item in attribute) { tmp = new Atributes(); tmp.atribute_id = item.atribute_id; tmp.atribute_name = item.atribute_name; tmp.category_id = item.category_id; listAttributes.Add(tmp); } return(Json(new { data = listAttributes, status = true })); }
public override void OnInspectorGUI() { Atributes myStats = (Atributes)target; DrawDefaultInspector(); EditorGUILayout.Separator(); EditorGUILayout.LabelField("Experience", myStats.Experience.ToString()); EditorGUILayout.LabelField("Level", myStats.Level.ToString()); EditorGUILayout.Separator(); if (GUILayout.Button("Clear Experience")) { myStats.ClearExperience(); } if (GUILayout.Button("Give Experience")) { myStats.GiveExperience(750); } }
public void SetCharacterInfo() { currentCharacter = GameObject.Find("Player"); Atributes atributes = GameObject.FindObjectOfType<Atributes>();//currentCharacter.GetComponent<Atributes>(); //TODO(FIXME) string atrbiuteText = string.Empty; string valueText = string.Empty; if (atributes.Strenght > 0) { atrbiuteText = atrbiuteText + "Strenght:"; valueText = valueText + atributes.Strenght.ToString() + "/"; if (atributes.GetExtraStrenght() > 0) { valueText = valueText + "<color=green>+" + atributes.GetExtraStrenght().ToString() + "</color>"; } else if (atributes.GetExtraStrenght() < 0) { valueText = valueText + "<color=red>" + atributes.GetExtraStrenght().ToString() + "</color>"; } else { valueText = valueText + "0"; } atrbiuteText = atrbiuteText + "\n"; valueText = valueText + "\n"; } if (atributes.Dexterity > 0) { atrbiuteText = atrbiuteText + "Dexterity:"; valueText = valueText + atributes.Dexterity.ToString() + "/"; if (atributes.GetExtraDexterity() > 0) { valueText = valueText + "<color=green>+" + atributes.GetExtraDexterity().ToString() + "</color>"; } else if (atributes.GetExtraDexterity() < 0) { valueText = valueText + "<color=red>" + atributes.GetExtraDexterity().ToString() + "</color>"; } else { valueText = valueText + "0"; } atrbiuteText = atrbiuteText + "\n"; valueText = valueText + "\n"; } if (atributes.Intelligent > 0) { atrbiuteText = atrbiuteText + "Intelligent:"; valueText = valueText + atributes.Intelligent.ToString() + "/"; if (atributes.GetExtraIntelligent() > 0) { valueText = valueText + "<color=green>+" + atributes.GetExtraIntelligent().ToString() + "</color>"; } else if (atributes.GetExtraIntelligent() < 0) { valueText = valueText + "<color=red>" + atributes.GetExtraIntelligent().ToString() + "</color>"; } else { valueText = valueText + "0"; } atrbiuteText = atrbiuteText + "\n"; valueText = valueText + "\n"; } if (atributes.Magic > 0) { atrbiuteText = atrbiuteText + "Magic:"; valueText = valueText + atributes.Magic.ToString() + "/"; if (atributes.GetExtraMagic() > 0) { valueText = valueText + "<color=green>+" + atributes.GetExtraMagic().ToString() + "</color>"; } else if (atributes.GetExtraMagic() < 0) { valueText = valueText + "<color=red>" + atributes.GetExtraMagic().ToString() + "</color>"; } else { valueText = valueText + "0"; } atrbiuteText = atrbiuteText + "\n"; valueText = valueText + "\n"; } string className = "Lvl " + atributes.Level.ToString() + " " + atributes.CharClass.ToString(); AtributeValues.text = valueText; CharacterAttributes.text = atrbiuteText; CharacterName.text = currentCharacter.name; CharacterClass.text = className; }
public static void SaveAttributes(AtributeName name, Atributes att) { PlayerPrefs.SetInt(((AtributeName)name).ToString() + BASE_VALUE, att.AdjustedBaseValue); PlayerPrefs.SetInt(((AtributeName)name).ToString() + EXP_TO_LEVEL, att.XptoLvL); }
private void AddAttack(Attack attack) { GameObject character = Menu.Instance.Character; Atributes attribute = character.GetComponent <Atributes>(); CharacterClass charClass = attribute.CharClass; FeatContainer feats = FightManager.Instance.Feats; if (attack.Class == charClass || attack.Class == CharacterClass.Any) { Sprite iconSprite = Resources.Load <Sprite>(attack.Icon); GameObject attackButton = GameObject.Instantiate(IconPrefab); attackButton.transform.SetParent(attacksGlg.transform); attackButton.transform.GetChild(0).GetComponent <Image>().sprite = iconSprite; attackButton.GetComponent <FeatSlot>().Feat = attack; attackButton.name = attack.Name; attackButton.transform.localScale = new Vector3(1f, 1f, 1f); if (Menu.Instance.Character.GetComponent <Atributes>().Feats.Contains(attackButton.GetComponent <FeatSlot>().Feat)) { attackButton.GetComponent <FeatSlot>().Unlocked = true; } else { attackButton.GetComponent <FeatSlot>().Unlocked = false; } if (attack.MinLevel > attribute.Level) { attackButton.GetComponent <FeatSlot>().EnoughLevel = false; } else { attackButton.GetComponent <FeatSlot>().EnoughLevel = true; } ignore.Add(attack); foreach (var other in feats.Attacks) { if (other.Need == attack.ID && other != attack) { AddArrow(); AddAttack(other); if (!foundStage2) { foundStage2 = true; } else { foundStage3 = true; } break; } } } }
public ModifyingAtribute(Atributes att, float rat) { atribute = att; ratio = rat; }