public static Atributes LoadAttribute(AtributeName name) { Atributes att = new Atributes(); att.BaseValue = PlayerPrefs.GetInt(((AtributeName)name).ToString() + BASE_VALUE, 0); att.XptoLvL = PlayerPrefs.GetInt(((AtributeName)name).ToString() + EXP_TO_LEVEL, Atributes.STARTING_EXP_COST); return(att); }
public static void SaveAttributes(AtributeName name, Atributes att) { PlayerPrefs.SetInt(((AtributeName)name).ToString() + BASE_VALUE, att.AdjustedBaseValue); PlayerPrefs.SetInt(((AtributeName)name).ToString() + EXP_TO_LEVEL, att.XptoLvL); }