private void SetIconItem(SkillData info, Transform skill, UpSkillInfo _info, UpSkillInfo _nextInfo, bool isLockNow) { if (_info == null || moduleSkill.skillInfo == null) { return; } skill.gameObject.SetActive(true); AtlasHelper.SetSkillIcon(skill.Find("icon/img"), info.skillInfo.skillIcon); Transform lvParent = skill.Find("level"); if (lvParent) { lvParent.gameObject.SetActive(!isLockNow); } Transform mask = skill.Find("icon/mask"); if (mask) { mask.gameObject.SetActive(isLockNow); } Transform newLock = skill.Find("newLock"); if (newLock) { newLock.gameObject.SetActive(isLockNow && modulePlayer.roleInfo.level >= info.skillInfo.unLockLv); } if (!isLockNow) { Transform lv_text = skill.Find("level/bg"); Transform lv_max = skill.Find("level/max"); if (lv_text && lv_max) { lv_text.gameObject.SetActive(_nextInfo != null); lv_max.gameObject.SetActive(_nextInfo == null); } Util.SetText(skill.Find("level/bg/txt")?.GetComponent <Text>(), _nextInfo != null ? _info.skillLevel.ToString() : "-1"); Transform up_image = skill.Find("level/bg/level_up"); Transform noMoneyImage = skill.Find("level/bg/level_up_02"); if (!up_image || !noMoneyImage) { return; } if (_nextInfo != null) { int lv = _nextInfo.needLv; int coin = _nextInfo.expendGold; int sp = _nextInfo.expendSp; up_image.gameObject.SetActive(modulePlayer.roleInfo.level >= lv && modulePlayer.roleInfo.coin >= coin && moduleSkill.skillInfo.skillPoint >= sp); noMoneyImage.gameObject.SetActive(modulePlayer.roleInfo.level >= lv && (modulePlayer.roleInfo.coin < coin || moduleSkill.skillInfo.skillPoint < sp)); } else { up_image.gameObject.SetActive(false); noMoneyImage.gameObject.SetActive(false); } } }
public void Init(int suitId, int num, bool isDressOn, bool breath = false) { if (!isDressOn) { num = 0; } for (var i = 0; i < activePoints.Length; i++) { activePoints[i].SafeSetActive(i < num); } foreach (var go in attributeList) { GameObject.Destroy(go); } attributeList.Clear(); if (suitId <= 0) { Root.SafeSetActive(false); return; } var suitInfo = ConfigManager.Get <SuitInfo>(suitId); if (null == suitInfo) { Root.SafeSetActive(false); return; } Root.SafeSetActive(true); Util.SetText(suitName, $"{ConfigText.GetDefalutString(suitInfo.nameId)}({num}/3)"); for (var i = 0; i < suitInfo.effectDescs.Length; i++) { var t = group.AddNewChild(templete); t.SafeSetActive(true); attributeList.Add(t.gameObject); var text = t?.GetComponent <Text>("content"); Util.SetText(text, suitInfo.effectDescs[i]); if (text) { text.color = ColorGroup.GetColor(ColorManagerType.SuitActive, i < num && isDressOn); } Util.SetText(t?.GetComponent <Text>("type"), Util.Format(ConfigText.GetDefalutString(TextForMatType.SublimationUI, 0), i + 1)); var skillIconRoot = t?.GetComponent <Transform>("skill"); if (null != skillIconRoot) { //不显示技能图标了 skillIconRoot.SafeSetActive(false /*suitInfo.skillEffects[i].Length > 0*/); if (skillIconRoot.gameObject.activeInHierarchy) { var skillInfo = ConfigManager.Get <SkillInfo>(suitInfo.skillEffects[i][0].skillId); AtlasHelper.SetSkillIcon(skillIconRoot.GetComponent <Transform>("frame/icon"), skillInfo?.skillIcon); } } if (!isDressOn) { continue; } var tweens = t.GetComponentsInChildren <TweenBase>(); if (null == tweens || tweens.Length == 0) { continue; } if (i == num - 1 && breath) { for (var index = 0; index < tweens.Length; index++) { tweens[index].enabled = true; tweens[index].Play(); } } else { for (var index = 0; index < tweens.Length; index++) { tweens[index].enabled = false; } } } }