public bool AddState(Atk.StateType type) { bool raw_ret = atk_state_set_add_state(Handle, (int)type); bool ret = raw_ret; return(ret); }
public bool ContainsState(Atk.StateType type) { bool raw_ret = atk_state_set_contains_state(Handle, (int)type); bool ret = raw_ret; return(ret); }
internal new void NotifyStateChange(Atk.StateType state, bool val) { GLib.Timeout.Add(0, new GLib.TimeoutHandler(delegate { base.NotifyStateChange(state, val); return(false); })); }
public bool RemoveState(Atk.StateType type) { bool raw_ret = atk_state_set_remove_state(Handle, (int)type); bool ret = raw_ret; return(ret); }
public static string TypeGetName(Atk.StateType type) { IntPtr raw_ret = atk_state_type_get_name((int)type); string ret = GLib.Marshaller.Utf8PtrToString(raw_ret); return(ret); }
public bool ContainsStates(out Atk.StateType types, int n_types) { int native_types; bool raw_ret = atk_state_set_contains_states(Handle, out native_types, n_types); bool ret = raw_ret; types = (Atk.StateType)native_types; return(ret); }
public static Atk.StateType TypeRegister(string name) { IntPtr native_name = GLib.Marshaller.StringToPtrGStrdup(name); int raw_ret = atk_state_type_register(native_name); Atk.StateType ret = (Atk.StateType)raw_ret; GLib.Marshaller.Free(native_name); return(ret); }
protected void NotifyStateChange(Atk.StateType state) { NotifyStateChange(state, RefStateSet().ContainsState(state)); }
public void NotifyStateChange(Atk.StateType state, bool value) { NotifyStateChange((ulong)state, value); }