public void HandleOrient(string args_str) { AtavismLogger.LogDebugMessage("Got orient command"); AtavismPlayer player = ClientAPI.GetPlayerObject(); #if AT_I2LOC_PRESET ClientAPI.Write(I2.Loc.LocalizationManager.GetTranslation("Player Position") + ": " + player.Orientation); #else ClientAPI.Write("Player Position: " + player.Orientation); #endif }
public void _HandleObjectProperty(BaseWorldMessage message) { ObjectPropertyMessage propMessage = (ObjectPropertyMessage)message; if (propMessage.Properties.Count <= 0) { return; } AtavismObjectNode target = ClientAPI.GetTargetObject(); AtavismPlayer player = ClientAPI.GetPlayerObject(); //pet = None; //activePet = MarsUnit._GetUnitProperty2("player", "activePet", None); //if (activePet != null) // pet = ClientAPI.World.GetObjectByOID(activePet); string[] args; foreach (string prop in propMessage.Properties.Keys) { string eventName = "PROPERTY_" + prop; if (target != null && message.Oid == target.Oid) { args = new string[1]; args[0] = "target"; AtavismEventSystem.DispatchEvent(eventName, args); } if (player != null && propMessage.Oid == player.Oid) { args = new string[1]; args[0] = "player"; AtavismEventSystem.DispatchEvent(eventName, args); } //if (pet != null && message.Oid == pet.OID) // ClientAPI.Interface.DispatchEvent(eventName, ["pet"]); // Always post an "any" unit event. args = new string[2]; args[0] = "any"; args[1] = propMessage.Oid.ToString(); AtavismEventSystem.DispatchEvent(eventName, args); } }