コード例 #1
0
        public void LootParticlesHandler(object sender, ObjectPropertyChangeEventArgs args)
        {
            AtavismObjectNode worldObj = ClientAPI.WorldManager.GetObjectNode(args.Oid);

            if (worldObj == null)
            {
                AtavismLogger.LogWarning("Loot Particles: found no object");
                return;
            }
            if (worldObj.CheckBooleanProperty("lootable"))
            {
                GameObject newLootParticle = (GameObject)GameObject.Instantiate(lootParticle, worldObj.GameObject.transform.position, Quaternion.identity);
                newLootParticle.transform.parent = worldObj.GameObject.transform;
                if (attachedLootParticles.ContainsKey(args.Oid))
                {
                    if (attachedLootParticles[args.Oid] != null)
                    {
                        Destroy(attachedLootParticles[args.Oid]);
                    }
                    attachedLootParticles.Remove(args.Oid);
                }
                attachedLootParticles.Add(args.Oid, newLootParticle);
            }
            else if (attachedLootParticles.ContainsKey(args.Oid))
            {
                Destroy(attachedLootParticles[args.Oid]);
                attachedLootParticles.Remove(args.Oid);
            }
        }
コード例 #2
0
        /// <summary>
        /// Try to pickup an item that is equipped, or place an item that can be equipped if the cursor is currently
        /// holding an item.
        /// </summary>
        /// <param name="slotNum"></param>
        /// <param name="item"></param>
        public void PickupOrPlaceEquippedItem(string slotName, AtavismInventoryItem item)
        {
            if (item.slot != slotName)
            {
                return;
            }

            if (CursorHasItem())
            {
                // Place the item in the slot (possibly taking the item that was in the slot)
                AtavismLogger.LogDebugMessage("Drop item to equipped slot Old item: " + item);
                //TODO: this needs changed as an ability item could be activated if a person was to try equip it
                _cursorItem.Activate();
                ResetCursor();
                _UpdateCursor();
            }
            else if (CursorHasAbility())
            {
                AtavismLogger.LogDebugMessage("Cannot currently use abilities on items");
            }
            else
            {
                // Cursor is empty so set the item as the cursor item
                SetCursorItem(item);
            }
        }
コード例 #3
0
        public void CraftItemBook(int recipeID, int count)
        {
            try
            {
                AtavismLogger.LogInfoMessage("Got Message CraftItemBook");
                Dictionary <string, object> props = new Dictionary <string, object>();
                //properties["CraftType"] = craftType;
                LinkedList <object> items      = new LinkedList <object>();
                LinkedList <object> itemCounts = new LinkedList <object>();

                props.Add("count", count);
                props.Add("gridSize", gridSize);
                props.Add("components", items);
                props.Add("componentCounts", itemCounts);
                props.Add("RecipeId", recipeID);
                props.Add("stationType", stationType.ToString());
                if (recipeItem != null)
                {
                    props.Add("recipeItemID", recipeItem.templateId);
                }
                else
                {
                    props.Add("recipeItemID", -1);
                }
                props.Add("coordEffect", coordEffect);
                NetworkAPI.SendExtensionMessage(ClientAPI.GetPlayerOid(), false, "crafting.CRAFT_ITEM", props);
                //    Debug.LogError("CraftItemBook End");
            }
            catch (System.Exception e)
            {
                AtavismLogger.LogError("Got Exeption " + e.Message);
            }
            AtavismLogger.LogInfoMessage("CraftItemBook End");
        }
コード例 #4
0
        protected void ObjectNodeReady()
        {
            GetComponent <AtavismNode>().RegisterObjectPropertyChangeHandler("model", ModelHandler);

            foreach (string displayProperty in displayProperties)
            {
                GetComponent <AtavismNode>().RegisterObjectPropertyChangeHandler(displayProperty, EquipPropertyHandler);
                if (GetComponent <AtavismNode>().PropertyExists(displayProperty))
                {
                    string displayID = (string)GetComponent <AtavismNode>().GetProperty(displayProperty);
                    UpdateEquipDisplay(displayProperty, displayID);
                }
            }

            GetComponent <AtavismNode>().RegisterObjectPropertyChangeHandler("combatstate", HandleCombatState);
            if (GetComponent <AtavismNode>().PropertyExists("combatstate"))
            {
                inCombat = (bool)GetComponent <AtavismNode>().GetProperty("combatstate");
                SetWeaponsAttachmentSlot();
            }
            AtavismLogger.LogInfoMessage("Registered display properties for: " + name);


            GetComponent <AtavismNode>().RegisterObjectPropertyChangeHandler("weaponType", HandleWeaponType);
            if (GetComponent <AtavismNode>().PropertyExists("weaponType"))
            {
                //   weaponType = (string)GetComponent<AtavismNode>().GetProperty("weaponType");
            }
            GetComponent <AtavismNode>().RegisterObjectPropertyChangeHandler("deadstate", HandleDeadState);
            if (GetComponent <AtavismNode>().PropertyExists("deadstate"))
            {
                dead = (bool)GetComponent <AtavismNode>().GetProperty("deadstate");
            }
        }
コード例 #5
0
        protected void UpdateCursorVisibility(bool mouseButtonDown)
        {
            if (cameraGrabbed)
            {
                return;
            }
            if (mouseOverUI)
            {
                if (AtavismLogger.logLevel <= LogLevel.Info)
                {
                    AtavismLogger.LogInfoMessage("Mouse over UI");
                }
                if (!mouseButtonDown)
                {
                    Cursor.lockState = CursorLockMode.None;
                }
                //return;
            }
            else if (Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1))
            {
                mousePosition = UnityEngine.Input.mousePosition;
                //Screen.lockCursor = true;
                ClientAPI.mouseLook = true;
            }

            if (!mouseButtonDown)
            {
                Cursor.lockState    = CursorLockMode.None;
                ClientAPI.mouseLook = false;
            }
        }
コード例 #6
0
 /// <summary>
 /// Pick up (or drop) an item from a given container and slot.
 /// This will set the cursor to the item.
 /// </summary>
 /// <param name="bagNum"></param>
 /// <param name="slotNum"></param>
 /// <param name="item"></param>
 public void PickupOrPlaceBagItem(int bagNum, int slotNum, AtavismInventoryItem item)
 {
     if (CursorHasItem())
     {
         // Place the item in the slot (possibly taking the item that was in the slot)
         AtavismLogger.LogDebugMessage("Drop item to: " + bagNum + "," + slotNum);
         AtavismLogger.LogDebugMessage("Old item: " + item);
         //_SetContainerItem(containerId, slotId, MarsCursor._cursorItem)
         PlaceCursorItemInInventory(bagNum, slotNum);
         _cursorItem = item;
         _UpdateCursor();
     }
     else if (CursorHasBag())
     {
         // Place the item in the slot (possibly taking the item that was in the slot)
         AtavismLogger.LogDebugMessage("Drop item to: " + bagNum + "," + slotNum);
         AtavismLogger.LogDebugMessage("Old item: " + item);
         //_SetContainerItem(containerId, slotId, MarsCursor._cursorItem)
         PlaceCursorBagAsItem(bagNum, slotNum);
         _cursorItem = item;
         _UpdateCursor();
     }
     else if (CursorHasAbility())
     {
         AtavismLogger.LogDebugMessage("Cannot currently use abilities on items");
     }
     else
     {
         SetCursorItem(item);
     }
 }
コード例 #7
0
 /// <summary>
 /// Sets the cursor item to the specified item. This will result in the items icon replacing the cursor
 /// and allow it to be placed.
 /// </summary>
 /// <param name="item"></param>
 public void SetCursorAbility(AtavismAbility ability)
 {
     _cursorItem    = null;
     _cursorAbility = ability;
     _UpdateCursor();
     AtavismLogger.LogDebugMessage("Set cursor ability: " + ability + "," + ability.icon);
 }
コード例 #8
0
ファイル: ClaimScript.cs プロジェクト: clock2255/awagas
        public void ScaleHandler(object sender, PropertyChangeEventArgs args)
        {
            AtavismLogger.LogDebugMessage("Got scale");
            Vector3 scaleObj = (Vector3)GetComponent <AtavismNode>().GetProperty("scale");

            gameObject.transform.localScale = scaleObj;
        }
コード例 #9
0
        private IEnumerator LoadAssets()
        {
            //        Profiler.BeginSample("AtavismAssetBundlesManager.LoadAssets");
            foreach (string asset in listBundlesNames)
            {
                if (!String.IsNullOrEmpty(asset))
                {
                    if (File.Exists(Path.Combine(Application.streamingAssetsPath, asset)))
                    {
                        var mbundleLoadRequest = AssetBundle.LoadFromFileAsync(Path.Combine(Application.streamingAssetsPath, asset));
                        yield return(mbundleLoadRequest);

                        AssetBundle m_asset = mbundleLoadRequest.assetBundle;
                        if (m_asset == null)
                        {
                            AtavismLogger.LogError("Failed to load Asset " + asset + "!");
                            yield break;
                        }
                        if (m_asset != null)
                        {
                            if (!assetBundles.Contains(m_asset))
                            {
                                assetBundles.Add(m_asset);
                            }
                        }
                    }
                    else
                    {
                        Debug.LogError("Asset Bundle File " + asset + " not exist");
                    }
                }
            }
            //        Profiler.EndSample();
        }
コード例 #10
0
ファイル: WorldBuilder.cs プロジェクト: clock2255/awagas
        /// <summary>
        /// Handles the Claim Action Message from the server. Passes the data onto the voxel editor.
        /// </summary>
        /// <param name="props">Properties.</param>
        public void ClaimObjectMessage(Dictionary <string, object> props)
        {
            //  Debug.LogError("ClaimObjectMessage ");
            try
            {
                int        objectID   = (int)props["id"];
                int        templateID = (int)props["templateID"];
                string     prefabName = (string)props["gameObject"];
                Vector3    loc        = (Vector3)props["loc"];
                Quaternion orient     = (Quaternion)props["orient"];
                int        claimID    = (int)props["claimID"];
                //string state = (string)props["state"];

                AtavismLogger.LogDebugMessage("Got claim object: " + gameObject);
                //SpawnClaimObject(objectID, claimID, prefabName, loc, orient);
                ClaimObjectData objectData = new ClaimObjectData();
                objectData.objectID   = objectID;
                objectData.claimID    = claimID;
                objectData.templateID = templateID;
                objectData.prefabName = prefabName;
                objectData.loc        = loc;
                objectData.orient     = orient;
                objectData.state      = "";
                objectData.health     = (int)props["health"];
                objectData.maxHealth  = (int)props["maxHealth"];
                objectData.complete   = (bool)props["complete"];
                objectsToLoad.Add(objectData);
            }
            catch (System.Exception e)
            {
                Debug.LogError("ClaimObjectMessage Exception=" + e);
            }
            //  Debug.LogError("ClaimObjectMessage objectsToLoad=" + objectsToLoad.Count);
        }
コード例 #11
0
 public void HandleCraftingGridResponse(Dictionary <string, object> props)
 {
     try
     {
         AtavismLogger.LogInfoMessage("Got Message HandleCraftingGridResponse");
         recipeID     = (int)props["recipeID"];
         recipeName   = (string)props["recipeName"];
         recipeItemID = (int)props["recipeItem"];
         int numResults = (int)props["numResults"];
         resultItems.Clear();
         for (int i = 0; i < numResults; i++)
         {
             int itemID = (int)props["resultItem" + i];
             AtavismInventoryItem resultItem = GetComponent <Inventory>().GetItemByTemplateID(itemID);
             resultItem.Count = (int)props["resultItemCount" + i];
             resultItems.Add(resultItem);
         }
         if (recipeItemID != -1)
         {
             recipeItem = GetComponent <Inventory>().GetItemByTemplateID(recipeItemID);
         }
         else
         {
             recipeItem = null;
         }
         string[] args = new string[1];
         AtavismEventSystem.DispatchEvent("CRAFTING_GRID_UPDATE", args);
     }
     catch (System.Exception e)
     {
         AtavismLogger.LogError("Got Exeption " + e.Message);
     }
     AtavismLogger.LogInfoMessage("Got Message HandleCraftingGridResponse End");
 }
コード例 #12
0
ファイル: StandardCommands.cs プロジェクト: clock2255/awagas
        public void HandleBuildingGridProbe(string args_str)
        {
            GameObject probe = (GameObject)Resources.Load("Content/BuildingGridProbe");

            Instantiate(probe, ClientAPI.GetPlayerObject().Position, ClientAPI.GetPlayerObject().Orientation);
            AtavismLogger.LogDebugMessage("Created probe");
        }
コード例 #13
0
        public void AbilitiesPropertyHandler(object sender, ObjectPropertyChangeEventArgs args)
        {
            if (args.Oid != ClientAPI.GetPlayerOid())
            {
                return;
            }
            List <object> abilities_prop = (List <object>)ClientAPI.GetPlayerObject().GetProperty("abilities");

            AtavismLogger.LogDebugMessage("Got player abilities property change: " + abilities_prop);
            playerAbilities.Clear();
            //int pos = 0;
            foreach (int abilityNum in abilities_prop)
            {
                if (!abilities.ContainsKey(abilityNum))
                {
                    AtavismLogger.LogWarning("Ability " + abilityNum + " does not exist");
                    continue;
                }
                AtavismAbility ability = abilities[abilityNum].Clone(tempCombatDataStorage);
                playerAbilities.Add(ability);
            }
            // dispatch a ui event to tell the rest of the system
            string[] event_args = new string[1];
            AtavismEventSystem.DispatchEvent("ABILITY_UPDATE", event_args);
        }
コード例 #14
0
        /// <summary>
        ///   Use the information from the mouse movement to update the camera.
        /// </summary>
        /// <param name="x">the relative x offset of the mouse (in mouse units)</param>
        /// <param name="y">the relative y offset of the mouse (in mouse units)</param>
        protected void ApplyMouseToCamera(float x, float y)
        {
            if (cameraGrabbed)
            {
                return;
            }
            Camera camera = Camera.main;

            camera.transform.RotateAround(Vector3.up, x * MouseVelocity);
            // camera.transform.Rotate(Vector3.up, x * MouseVelocity);
            //this.CameraYaw += x * MouseVelocity;
            //float cameraPitch = camera.transform.eulerAngles.x;
            float cameraPitch = this.CameraPitch;

            cameraPitch -= y * MouseVelocity * 100;
            if (cameraPitch < 0)
            {
                cameraPitch = 360 + cameraPitch;
            }
            if (AtavismLogger.logLevel <= LogLevel.Info)
            {
                AtavismLogger.LogInfoMessage("Camera pitch: " + CameraPitch + " and new pitch: " + cameraPitch);
            }
            idealPitch  = cameraPitch;
            CameraPitch = cameraPitch;
        }
コード例 #15
0
ファイル: AtavismAuction.cs プロジェクト: clock2255/awagas
        public void GetAuctionList()
        {
            AtavismLogger.LogDebugMessage("GetAuctionList Start");
            Dictionary <string, object> props = new Dictionary <string, object>();

            NetworkAPI.SendExtensionMessage(0, false, "auction.list", props);
            AtavismLogger.LogDebugMessage("GetAuctionList End");
        }
コード例 #16
0
        public static void SendCommandToServer(string command, long targetOid)
        {
            CommandMessage commandMessage = new CommandMessage();

            commandMessage.ObjectId = targetOid;
            commandMessage.Command  = command;
            AtavismNetworkHelper.Instance.SendMessage(commandMessage);
            AtavismLogger.LogDebugMessage("Sending command to server");
        }
コード例 #17
0
ファイル: AtavismGetModel.cs プロジェクト: clock2255/awagas
 // Use this for initialization
 void Start()
 {
     if (modelName == "")
     {
         AtavismLogger.LogError("AtavismGetModel No Model Name :" + name);
         return;
     }
     StartCoroutine(GetModel(modelName));
 }
コード例 #18
0
        public static void HandleCommand(string message)
        {
            //This is the standard implementation of HandleCommand for handling commands entered on the client.
            AtavismLogger.LogDebugMessage("HandleCommand: " + message);
            if (message.Length == 0)
            {
                return;
            }
            if (!message.StartsWith("/"))
            {
                message = "/say " + message;
            }
            // Handle some client side commands
            string[] tokens = message.Split(' ');

            if (tokens.Length <= 0)
            {
                return;
            }
            string args = "";

            //for (int i = 0; i < tokens.Length-1; i++) {
            //	args[i] = tokens[i+1];
            //}
            if (message.Length > tokens[0].Length)
            {
                args = message.Substring(tokens[0].Length + 1);
            }
            string command = tokens[0].Substring(1);

            AtavismLogger.LogDebugMessage("num args: " + tokens.Length + " with command: " + command);
            if (_commandHandlers.ContainsKey(command))
            {
                // We have a local handler for this command on the client.
                CommandHandler function = _commandHandlers[command];
                try
                {
                    function(args);
                }
                catch (Exception e)
                {
                    UnityEngine.Debug.LogWarning("Failed to run command handler " + command + " for command line: " + message);
                    UnityEngine.Debug.LogWarning("Exception: " + e);
                }
            }
            else
            {
                // This command is not handled on the client.  Send it to the server.
                long target = ClientAPI.GetTargetOid();
                if (target == -1)
                {
                    target = ClientAPI.GetPlayerOid();
                }
                SendCommandToServer(message, target);
            }
        }
コード例 #19
0
ファイル: WorldBuilder.cs プロジェクト: clock2255/awagas
        public void ClaimIDMessage(Dictionary <string, object> props)
        {
            int claimID = (int)props["claimID"];
            //   Debug.LogWarning("WorldBuilder Got Cliam id="+claimID);
            Claim claim = new Claim();

            if (GetClaim(claimID) != null)
            {
                claim = GetClaim(claimID);
            }
            else
            {
                claim.id = claimID;
            }

            claim.name  = (string)props["claimName"];
            claim.sizeX = (int)props["claimSizeX"];
            claim.sizeZ = (int)props["claimSizeZ"];
            claim.loc   = (Vector3)props["claimLoc"];
            claim.GenerateBounds();
            claim.claimType       = (ClaimType)props["claimType"];
            claim.ownerName       = (string)props["ownerName"];
            claim.forSale         = (bool)props["forSale"];
            claim.permissionlevel = (int)props["permissionLevel"];
            if (claim.forSale)
            {
                claim.cost     = (int)props["cost"];
                claim.currency = (int)props["currency"];
            }
            claim.purchaseItemReq = (int)props["purchaseItemReq"];
            claim.playerOwned     = (bool)props["myClaim"];
            // Player permissions
            claim.permissions.Clear();
            int permissionCount = (int)props["permissionCount"];

            for (int i = 0; i < permissionCount; i++)
            {
                ClaimPermission per = new ClaimPermission();
                per.playerName      = (string)props["permission_" + i];
                per.permissionLevel = (int)props["permissionLevel_" + i];
                claim.permissions.Add(per);
            }

            if (GetClaim(claimID) == null)
            {
                // Debug.LogWarning("WorldBuilder add to Cliam list id=" + claim.id);
                claims.Add(claim);
            }

            if (claim == activeClaim)
            {
                string[] args = new string[1];
                AtavismEventSystem.DispatchEvent("CLAIM_CHANGED", args);
            }
            AtavismLogger.LogDebugMessage("Got new claim data: " + claim.id);
        }
コード例 #20
0
 /// <summary>
 /// Sets the cursor item to the specified item. This will result in the items icon replacing the cursor
 /// and allow it to be placed.
 /// </summary>
 /// <param name="item"></param>
 public void SetCursorItem(AtavismInventoryItem item)
 {
     if (item != null)
     {
         _cursorItem    = item;
         _cursorAbility = null;
         _UpdateCursor();
         AtavismLogger.LogDebugMessage("Set cursor item: " + item + "," + item.icon);
     }
 }
コード例 #21
0
ファイル: WorldBuilder.cs プロジェクト: clock2255/awagas
        public void ClaimRemoveDataMessage(Dictionary <string, object> props)
        {
            int claimID = (int)props["claimID"];

            if (GetClaim(claimID) != null)
            {
                claims.Remove(GetClaim(claimID));
            }
            AtavismLogger.LogDebugMessage("Removed claim data: " + claimID);
        }
コード例 #22
0
ファイル: ClaimScript.cs プロジェクト: clock2255/awagas
 void ObjectNodeReady()
 {
     GetComponent <AtavismNode>().RegisterObjectPropertyChangeHandler("scale", ScaleHandler);
     if (GetComponent <AtavismNode>().PropertyExists("scale"))
     {
         AtavismLogger.LogDebugMessage("Got scale");
         Vector3 scaleObj = (Vector3)GetComponent <AtavismNode>().GetProperty("scale");
         gameObject.transform.localScale = scaleObj;
     }
 }
コード例 #23
0
ファイル: WorldBuilder.cs プロジェクト: clock2255/awagas
        void SpawnClaimObject(ClaimObjectData objectData)
        {
            // Add the gameObject to the claim
            Claim claim = GetClaim(objectData.claimID);

            if (claim == null)
            {
                AtavismLogger.LogWarning("No Claim found for Claim Object");
                return;
            }

            if (claim.claimObjects.ContainsKey(objectData.objectID))
            {
                return;
            }
            // Spawn the object in the world
            string prefabName      = objectData.prefabName;
            int    resourcePathPos = prefabName.IndexOf("Resources/");

            prefabName = prefabName.Substring(resourcePathPos + 10);
            prefabName = prefabName.Remove(prefabName.Length - 7);
            GameObject prefab = (GameObject)Resources.Load(prefabName);

            if (prefab == null)
            {
                Debug.LogError("Builder prefab " + prefabName + " not found in the resources");
                return;
            }

            GameObject claimObject = (GameObject)UnityEngine.Object.Instantiate(prefab, objectData.loc + claim.loc, objectData.orient);

            // TEMP: set claim object to don't delete on load
            DontDestroyOnLoad(claimObject);
            // Get the Claim Object Component
            ClaimObject cObject = claimObject.GetComponentInChildren <ClaimObject>();

            if (cObject == null)
            {
                cObject = claimObject.AddComponent <ClaimObject>();
            }
            cObject.ClaimID = objectData.claimID;
            cObject.StateUpdated(objectData.state);
            cObject.ID         = objectData.objectID;
            cObject.TemplateID = objectData.templateID;
            cObject.Health     = objectData.health;
            cObject.MaxHealth  = objectData.maxHealth;
            cObject.Complete   = objectData.complete;
            //cObject.ItemReqs = objectData.
            claim.claimObjects.Add(objectData.objectID, cObject);

            if (cObject.ID == selectedID)
            {
                SelectedObject = cObject;
            }
        }
コード例 #24
0
ファイル: StandardCommands.cs プロジェクト: clock2255/awagas
        public void HandleOrient(string args_str)
        {
            AtavismLogger.LogDebugMessage("Got orient command");
            AtavismPlayer player = ClientAPI.GetPlayerObject();

#if AT_I2LOC_PRESET
            ClientAPI.Write(I2.Loc.LocalizationManager.GetTranslation("Player Position") + ": " + player.Orientation);
#else
            ClientAPI.Write("Player Position: " + player.Orientation);
#endif
        }
コード例 #25
0
ファイル: AtavismAuction.cs プロジェクト: clock2255/awagas
        public void GetAuctionsForGroup(string groupId = "", long itemOid = 0L)
        {
            AtavismLogger.LogDebugMessage("GetAuctionsForGroup Start");
            Dictionary <string, object> props = new Dictionary <string, object>();

            props.Add("groupId", groupId);
            props.Add("itemOid", itemOid);

            NetworkAPI.SendExtensionMessage(0, false, "auction.getAuctionForGroup", props);
            AtavismLogger.LogDebugMessage("GetAuctionsForGroup End");
        }
コード例 #26
0
ファイル: AtavismAuction.cs プロジェクト: clock2255/awagas
        public void CancelAuction(Auction auction, bool selling, bool buying)
        {
            AtavismLogger.LogDebugMessage("CancelAuction Start");
            Dictionary <string, object> props = new Dictionary <string, object>();

            props.Add("auctionId", auction.id);
            props.Add("selling", selling);
            props.Add("buying", buying);
            NetworkAPI.SendExtensionMessage(0, false, "auction.cancel", props);
            AtavismLogger.LogDebugMessage("CancelAuction End");
        }
コード例 #27
0
 public override void PlayAnimation(string animationName, float length)
 {
     //   Debug.LogWarning("PlayAnimation: >" + animationName + "< length:" + length);
     if (_animator != null && overrideAnimationName != null && overrideAnimationName != "")
     {
         AtavismLogger.LogDebugMessage("clearing old animation");
         _animator.SetBool(overrideAnimationName, false);
     }
     overrideAnimationName    = animationName;
     overrideAnimationExpires = Time.time + length;
 }
コード例 #28
0
ファイル: StandardCommands.cs プロジェクト: clock2255/awagas
        public void HandleSay(string args_str)
        {
            AtavismLogger.LogDebugMessage("Got say command with message: " + args_str);
            //ClientAPI.Network.SendCommMessage(args_str);
            CommMessage commMessage = new CommMessage();

            commMessage.ChannelId  = 1; // CommChannel.Say
            commMessage.Message    = args_str;
            commMessage.SenderName = ClientAPI.GetPlayerObject().Name;
            AtavismNetworkHelper.Instance.SendMessage(commMessage);
            AtavismLogger.LogDebugMessage("Sent chat message: " + commMessage);
        }
コード例 #29
0
ファイル: AtavismAuction.cs プロジェクト: clock2255/awagas
        public void TakeReward(bool buying, bool selling, bool bought, bool sold, bool expired)
        {
            AtavismLogger.LogDebugMessage("TakeReward Start");
            Dictionary <string, object> props = new Dictionary <string, object>();

            props.Add("buying", buying);
            props.Add("selling", selling);
            props.Add("bought", bought);
            props.Add("sold", sold);
            props.Add("expired", expired);
            NetworkAPI.SendExtensionMessage(0, false, "auction.takeAll", props);
            AtavismLogger.LogDebugMessage("TakeReward End");
        }
コード例 #30
0
ファイル: AtavismAuction.cs プロジェクト: clock2255/awagas
        public void GetOwnAuctionList(bool buying, bool selling, bool bought, bool sold, bool expired)
        {
            AtavismLogger.LogDebugMessage("GetOwnAuctionList Start");
            Dictionary <string, object> props = new Dictionary <string, object>();

            props.Add("buying", buying);
            props.Add("selling", selling);
            props.Add("bought", bought);
            props.Add("sold", sold);
            props.Add("expired", expired);
            NetworkAPI.SendExtensionMessage(0, false, "auction.ownerList", props);
            AtavismLogger.LogDebugMessage("GetOwnAuctionList End");
        }