コード例 #1
0
 public virtual void SetCharacterClass(AtavismClassData classData)
 {
     this.aspect = classData;
     foreach (UGUICharacterClassSlot classSlot in classes)
     {
         if (classSlot != null)
         {
             classSlot.ClassSelected(aspect);
         }
     }
     UpdateClassDetails();
 }
コード例 #2
0
        Sprite GetClassPortrait(string gender, string className)
        {
            AtavismClassData classData = CharacterSelectionCreationManager.Instance.GetClassDataByName(className);

            if (classData != null)
            {
                if (gender == "Male")
                {
                    return(classData.maleClassIcon);
                }
                else if (gender == "Female")
                {
                    return(classData.femaleClassIcon);
                }
            }
            return(null);
        }
コード例 #3
0
        public virtual void StartCharacterCreation()
        {
            ShowCreationUI();
            if (createCaracterName != null)
            {
                createCaracterName.text = "";
            }
            if (TMPCreateCaracterName != null)
            {
                TMPCreateCaracterName.text = "";
            }
            if (enterUI != null)
            {
                enterUI.SetActive(false);
            }
            if (races[0] != null)
            {
                race = races[0].raceData;
            }
            foreach (UGUICharacterRaceSlot raceSlot in races)
            {
                raceSlot.RaceSelected(race);
            }
            UpdateRaceDetails();
            aspect = classes[0].classData;
            foreach (UGUICharacterClassSlot classSlot in classes)
            {
                classSlot.ClassSelected(aspect);
            }


            if (character != null)
            {
                Destroy(character);
            }
            characterName = "";

            int randomResult = UnityEngine.Random.Range(0, 2);

            if (randomResult == 0)
            {
                gender = "Male";
            }
            else
            {
                gender = "Female";
            }
            if (avatarList != null)
            {
                avatarList.PreparSlots(race.raceName, gender, aspect.className);
            }

            // Do this after gender so the icons can be updated
            UpdateClassDetails();

            ResetModel();

            /*if (classes.Count > 0)
             *  aspect = classes [0];
             * SetCharacter ();*/
            loginState    = LoginState.CharacterCreate;
            creationState = CreationState.Body;
        }