コード例 #1
0
        private void ProcessAccept(SocketAsyncEventArgs acceptEventArgs)
        {
            Console.WriteLine("Client connection accepted. Local Address: {0}, Remote Address: {1}",
                              acceptEventArgs.AcceptSocket.LocalEndPoint, acceptEventArgs.AcceptSocket.RemoteEndPoint);

            AsyncSocketUserToken userToken = AsyncSocketUserTokenPool.Pop();

            AsyncSocketUserTokenList.Add(userToken);
            userToken.ConnectSocket   = acceptEventArgs.AcceptSocket;
            userToken.ConnectDateTime = DateTime.Now;

            try
            {
                bool willRaiseEvent = userToken.ConnectSocket.ReceiveAsync(userToken.ReceiveEventArgs);
                if (!willRaiseEvent)
                {
                    lock (userToken)
                    {
                        ProcessReceive(userToken.ReceiveEventArgs);
                    }
                }
            }
            catch (Exception E)
            {
                Console.WriteLine("Accept client {0} error, message: {1}", userToken.ConnectSocket, E.Message);
                Console.WriteLine(E.StackTrace);
            }

            StartAccept(acceptEventArgs);
        }
コード例 #2
0
ファイル: SocketServer.cs プロジェクト: thachgiasoft/shuijin
        private void ProcessAccept(SocketAsyncEventArgs acceptEventArgs)
        {
            App.Logger.Info("Client connection accepted. Local Address: {0}, Remote Address: {1}",
                            acceptEventArgs.AcceptSocket.LocalEndPoint, acceptEventArgs.AcceptSocket.RemoteEndPoint);

            AsyncSocketUserToken userToken = AsyncSocketUserTokenPool.Pop();

            AsyncSocketUserTokenList.Add(userToken); //添加到正在连接列表
            userToken.ConnectSocket   = acceptEventArgs.AcceptSocket;
            userToken.ConnectDateTime = DateTime.Now;

            try
            {
                bool willRaiseEvent = userToken.ConnectSocket.ReceiveAsync(userToken.ReceiveEventArgs); //投递接收请求
                if (!willRaiseEvent)
                {
                    lock (userToken)
                    {
                        ProcessReceive(userToken.ReceiveEventArgs);
                    }
                }
            }
            catch (Exception E)
            {
                App.Logger.Error("Accept client {0} error, message: {1}", userToken.ConnectSocket, E.Message);
                App.Logger.Error(E.StackTrace);
            }

            StartAccept(acceptEventArgs); //把当前异步事件释放,等待下次连接
        }
コード例 #3
0
        public void CloseSocket(AsyncSocketUserToken userToken)
        {
            if (userToken.ConnectSocket == null)
            {
                return;
            }
            string socketInfo = string.Format("Local Address: {0} Remote Address: {1}", userToken.ConnectSocket.LocalEndPoint,
                                              userToken.SendEventArgs.RemoteEndPoint);

            App.Logger.Info("Connection disconnected. {0}", socketInfo);
            try
            {
                userToken.ConnectSocket.Shutdown(SocketShutdown.Both);
            }
            catch (Exception E)
            {
                App.Logger.Info("CloseSocket Disconnect {0} error, message: {1}", socketInfo, E.Message);
            }
            userToken.ConnectSocket.Close();
            userToken.ConnectSocket = null; //释放引用,并清理缓存,包括释放协议对象等资源
            userToken.TokenClose();

            MaxNumberAccepted.Release();
            AsyncSocketUserTokenPool.Push(userToken);
            AsyncSocketUserTokenList.Remove(userToken);
        }
コード例 #4
0
ファイル: Class2.cs プロジェクト: hanhanlovehuhu/-------
        public AsyncSocketServer(int numConnections)
        {
            m_numConnections = numConnections;
            m_receiveBufferSize = ProtocolConst.ReceiveBufferSize;

            m_asyncSocketUserTokenPool = new AsyncSocketUserTokenPool(numConnections);
            m_asyncSocketUserTokenList = new AsyncSocketUserTokenList();
            m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);
        }
コード例 #5
0
 public void CloseAll()
 {
     AsyncSocketUserToken[] oUserTokens = null;
     AsyncSocketUserTokenList.CopyList(ref oUserTokens);
     for (int i = 0; i < oUserTokens.Length; i++)
     {
         AsyncSocketUserToken oUserToken = oUserTokens[i];
         CloseSocket(oUserToken);
     }
 }
コード例 #6
0
ファイル: SocketClient.cs プロジェクト: thachgiasoft/shuijin
 public SocketClient() : base(1)
 {
     UserToken = AsyncSocketUserTokenPool.Pop();
     AsyncSocketUserTokenList.Add(UserToken);
 }