static void Main(string[] args) { string s = " "; Packet p = new Packet(); p.WriteString(s); try { MyReceiver receiver = new MyReceiver(); var maxConnect = 1024; AsyncIOManager netserver = new AsyncIOManager(4, receiver, 1024, maxConnect, 512); AsyncSocket prototype = AsyncSocket.GetPrototype(); AsyncSocket.InitUIDAllocator(1, maxConnect); Acceptor acceptor = new Acceptor(netserver, prototype, "192.168.0.79", 3210); acceptor.Start(); while (true) { // 이 예제는 연결된 클라이언트들에게 2초마다 뭔가를 날려줍니다요~ System.Threading.Thread.Sleep(2000); receiver.Process(); } } catch (Exception ex) { Console.WriteLine(ex.Message); Console.ReadLine(); } }
static void Main(string[] args) { try { // 1 Gb array // byte[] arr = new byte[1024 * 1024 * 1024]; MyReceiver receiver = new MyReceiver(); var maxConnect = 2000; AsyncIOManager netserver = new AsyncIOManager(1, receiver, 1024, maxConnect, 512); AsyncSocket prototype = AsyncSocket.GetPrototype(); AsyncSocket.InitUIDAllocator(1, maxConnect); for (int i = 0; i < 10000; i++) { netserver.connectSocket(i + 1, prototype.Clone(), "192.168.0.79", 3210); //netserver.connectSocket(i + 1, prototype.Clone(), "192.168.0.90", 9295); } Console.ReadLine(); Console.WriteLine(receiver.cnt); Console.ReadLine(); System.Threading.Thread.Sleep(5000); int cnt = 1; while (true) { Packet p = new Packet(); int size = 4 + (8 * cnt); p.WriteInt(size); for (int i = 0; i < cnt; ++i) { long d = 1; p.WriteLong(d); } receiver.sinfo.NetSender.PostingSend(receiver.sinfo, p.Position, p.GetBuffer()); cnt++; if (cnt > 11) { cnt = 1; } System.Threading.Thread.Sleep(10); } // Console.ReadLine(); } catch (Exception ex) { Console.WriteLine(ex.Message); Console.ReadLine(); } }