private bool SendData(string xmlToSend, AsyncSkt ConnectionToUse) { // do we have a valid connection? if (ConnectionToUse == null) { return(false); } // do we have an object to send? if (string.IsNullOrEmpty(xmlToSend)) { return(false); } try { ConnectionToUse.SendData(xmlToSend); } catch (Exception ex) { //LogAccess.WriteLog("Error sending data: " + ex.ToString(), "Talker"); } //LogAccess.WriteLog("SendData complete", "Talker"); return(true); }
private bool SendData(string dataString, AsyncSkt ConnectionToUse) { if (ConnectionToUse == null) { return(false); } // do we have an object to send? if (dataString == null) { return(false); } try { ConnectionToUse.SendData(dataString); } catch (Exception ex) { //LogAccess.WriteLog("Error sending data: " + ex.ToString(), "Listener"); //throw; } return(true); }
private bool SendData(SocketCommand CommandObjectToSend, AsyncSkt ConnectionToUse) { // do we have a valid connection? if (ConnectionToUse == null) { return(false); } // do we have an object to send? if (CommandObjectToSend == null) { return(false); } string SerializedData = ""; SerializedData = TcpIpCommon.SerializeCommandObject(CommandObjectToSend); // (bsk) add divider for splitting... SerializedData += "<msg>"; try { ConnectionToUse.SendData(SerializedData); } catch (Exception ex) { //LogAccess.WriteLog("Error sending data: " + ex.ToString(), "Listener"); //throw; } return(true); }
private bool SendData(string xmlToSend, AsyncSkt ConnectionToUse) { // do we have a valid connection? if (ConnectionToUse == null) { return false; } // do we have an object to send? if (string.IsNullOrEmpty(xmlToSend)) { return false; } try { ConnectionToUse.SendData(xmlToSend); } catch (Exception ex) { //LogAccess.WriteLog("Error sending data: " + ex.ToString(), "Talker"); } //LogAccess.WriteLog("SendData complete", "Talker"); return true; }
private bool SendData(PlayerCommand CommandObjectToSend, AsyncSkt ConnectionToUse) { // do we have a valid connection? if (ConnectionToUse == null) { return false; } // do we have an object to send? if (CommandObjectToSend == null) { return false; } string SerializedData = ""; try { SerializedData = TcpIpCommon.SerializeCommandObject(CommandObjectToSend); } catch (Exception ex) { //LogAccess.WriteLog("Error serializing data in SendData: " + ex.ToString(), "Talker"); } // (bsk) add divider for splitting... SerializedData += "<msg>"; try { ConnectionToUse.SendData(SerializedData); } catch (Exception ex) { //LogAccess.WriteLog("Error sending data: " + ex.ToString(), "Talker"); } //LogAccess.WriteLog("SendData complete", "Talker"); return true; }