コード例 #1
0
        public async Task Nested_Action()
        {
            // Verify that action reentrancy actually works.

            var inner1 = false;
            var inner2 = false;
            var inner3 = false;

            using (var mutex = new AsyncReentrantMutex())
            {
                await mutex.ExecuteActionAsync(
                    async() =>
                {
                    inner1 = true;

                    await mutex.ExecuteActionAsync(
                        async() =>
                    {
                        inner2 = true;

                        await mutex.ExecuteActionAsync(
                            async() =>
                        {
                            inner3 = true;

                            await Task.CompletedTask;
                        });
                    });
                });
            }

            Assert.True(inner1);
            Assert.True(inner2);
            Assert.True(inner3);
        }
コード例 #2
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        public async Task Blocked_Action()
        {
            // Verify that non-nested action acquistions block.

            using (var mutex = new AsyncReentrantMutex())
            {
                var task1Time = DateTime.MinValue;
                var task2Time = DateTime.MinValue;

                var task1 = mutex.ExecuteActionAsync(
                    async() =>
                {
                    task1Time = DateTime.UtcNow;

                    await Task.Delay(TimeSpan.FromSeconds(2));
                });

                var task2 = mutex.ExecuteActionAsync(
                    async() =>
                {
                    task2Time = DateTime.UtcNow;

                    await Task.Delay(TimeSpan.FromSeconds(2));
                });

                await task1;
                await task2;

                // So the two tasks above could execute in any order, but only
                // one at a time.  With the delay, this means that the recorded
                // times should be at least 2 seconds apart.
                //
                // We'll verify at least a 1 second difference to mitigate any
                // clock skew.

                Assert.True(task1Time > DateTime.MinValue);
                Assert.True(task2Time > DateTime.MinValue);

                var delta = task1Time - task2Time;

                if (delta < TimeSpan.Zero)
                {
                    delta = -delta;
                }

                Assert.True(delta >= TimeSpan.FromSeconds(1));
            }
        }
コード例 #3
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        //---------------------------------------------------------------------
        // $todo(jefflill): At least support dependency injection when constructing the controller.
        //
        //      https://github.com/nforgeio/neonKUBE/issues/1589
        //
        // For some reason, KubeOps does not seem to send RECONCILE events when no changes
        // have been detected, even though we return a [ResourceControllerResult] with a
        // delay.  We're also not seeing any RECONCILE event when the operator starts and
        // there are no resources.  This used to work before we upgraded to KubeOps v7.0.0-preview2.
        //
        // NOTE: It's very possible that the old KubeOps behavior was invalid and the current
        //       behavior actually is correct.
        //
        // This completely breaks our logic where we expect to see an IDLE event after
        // all of the existing resources have been discovered or when no resources were
        // discovered.
        //
        // We're going to work around this with a pretty horrible hack for the time being:
        //
        //      1. We're going to use the [nextNoChangeReconcileUtc] field to track
        //         when the next IDLE event should be raised.  This will default
        //         to the current time plus 1 minute when the resource manager is
        //         constructed.  This gives KubeOps a chance to discover existing
        //         resources before we start raising IDLE events.
        //
        //      2. After RECONCILE events are handled by the operator's controller,
        //         we'll reset the [nextNoChangeReconcileUtc] property to be the current
        //         time plus the [reconciledNoChangeInterval].
        //
        //      3. The [NoChangeLoop()] method below loops watching for when [nextNoChangeReconcileUtc]
        //         indicates that an IDLE RECONCILE event should be raised.  The loop
        //         will instantiate an instance of the controller, hardcoding the [IKubernetes]
        //         constructor parameter for now, rather than supporting real dependency
        //         injection.  We'll then call [ReconcileAsync()] ourselves.
        //
        //         The loop uses [mutex] to ensure that only controller event handler is
        //         called at a time, so this should be thread/task safe.
        //
        //      4. We're only going to do this for RECONCILE events right now: our
        //         operators aren't currently monitoring DELETED or STATUS-MODIFIED
        //         events and I suspect that KubeOps is probably doing the correct
        //         thing for these anyway.
        //
        // PROBLEM:
        //
        // This hack can result in a problem when KubeOps is not able to watch the resource
        // for some reason.  The problem is that if this continutes for the first 1 minute
        // delay, then the loop below will tragger an IDLE RECONCILE event with no including
        // no items, and then the operator could react by deleting any existing related physical
        // resources, which would be REALLY BAD.
        //
        // To mitigate this, I'm going to special case the first IDLE reconcile to query the
        // custom resources and only trigger the IDLE reconcile when the query succeeded and
        // no items were returned.  Otherwise KubeOps may be having trouble communicating with
        // Kubernetes or when there are items, we should expect KubeOps to reconcile those for us.

        /// <summary>
        /// This loop handles raising of <see cref="IOperatorController{TEntity}.IdleAsync()"/>
        /// events when there's been no changes to any of the monitored resources.
        /// </summary>
        /// <returns>The tracking <see cref="Task"/>.</returns>
        private async Task IdleLoopAsync()
        {
            await SyncContext.Clear;

            var loopDelay = TimeSpan.FromSeconds(1);

            while (!isDisposed && !stopIdleLoop)
            {
                await Task.Delay(loopDelay);

                if (DateTime.UtcNow >= nextIdleReconcileUtc)
                {
                    // Don't send an IDLE RECONCILE while we're when we're not the leader.

                    if (IsLeader)
                    {
                        // We're going to log and otherwise ignore any exceptions thrown by the
                        // operator's controller or from any members above called by the controller.

                        await mutex.ExecuteActionAsync(
                            async() =>
                        {
                            try
                            {
                                // $todo(jefflill):
                                //
                                // We're currently assuming that operator controllers all have a constructor
                                // that accepts a single [IKubernetes] parameter.  We should change this to
                                // doing actual dependency injection when we have the time.
                                //
                                //       https://github.com/nforgeio/neonKUBE/issues/1589

                                var controller = CreateController();

                                await controller.IdleAsync();
                            }
                            catch (OperationCanceledException)
                            {
                                // Exit the loop when the [mutex] is disposed which happens
                                // when the resource manager is disposed.

                                return;
                            }
                            catch (Exception e)
                            {
                                options.IdleErrorCounter?.Inc();
                                log.LogError(e);
                            }
                        });
                    }

                    nextIdleReconcileUtc = DateTime.UtcNow + options.IdleInterval;
                }
            }
        }
コード例 #4
0
        public async Task Dispose_Action()
        {
            // Verify that [ObjectDisposedException] is thrown for action tasks waiting
            // to acquire the mutex.

            var mutex = new AsyncReentrantMutex();

            try
            {
                // Hold the mutex for 2 seconds so the tasks below will block.

                var task1Acquired = false;
                var task2Acquired = false;
                var task3Acquired = false;

                var task1 = mutex.ExecuteActionAsync(
                    async() =>
                {
                    task1Acquired = true;
                    await Task.Delay(TimeSpan.FromSeconds(2));
                });

                // Wait for [task1] to actually acquire to mutex.

                NeonHelper.WaitFor(() => task1Acquired, defaultTimeout);

                // Start two new tasks that will block.

                var task2 = mutex.ExecuteActionAsync(
                    async() =>
                {
                    task2Acquired = true;
                    await Task.CompletedTask;
                });

                var task3 = mutex.ExecuteActionAsync(
                    async() =>
                {
                    task3Acquired = true;
                    await Task.CompletedTask;
                });

                // Dispose the mutex.  We're expecting [task1] to complete normally and
                // [task2] and [task3] to fail with an [OperationCancelledException] with
                // their actions never being invoked.

                mutex.Dispose();

                await Assert.ThrowsAsync <ObjectDisposedException>(async() => await task2);

                Assert.False(task2Acquired);

                await Assert.ThrowsAsync <ObjectDisposedException>(async() => await task3);

                Assert.False(task3Acquired);

                await task1;
                Assert.True(task1Acquired);
            }
            finally
            {
                // Disposing this again shouldn't cause any trouble.

                mutex.Dispose();
            }
        }