private AsyncExecutionResult TryExecuteSingleBufferAsync(Memory <byte> memory, AsyncExecutionQueue executionQueue, IAsyncExecutionResultHandler callback, int data) { Socket socket = Socket !; executionQueue.AddWrite(socket.SafeHandle, memory, callback, data); return(AsyncExecutionResult.Executing); }
private AsyncExecutionResult TryExecuteMultipleBuffersAsync(IList <ArraySegment <byte> > buffers, AsyncExecutionQueue executionQueue, IAsyncExecutionResultHandler callback, int data) { Socket socket = Socket !; Memory <byte> memory = buffers[_bufferIndex].Slice(_bufferOffset); executionQueue.AddWrite(socket.SafeHandle, memory, callback, data); return(AsyncExecutionResult.Executing); }