public static MTuple Make(GameObject body, AstroObject primaryBody, IPlanetConfig config) { Rigidbody RB = body.AddComponent <Rigidbody>(); RB.mass = 10000; RB.drag = 0f; RB.angularDrag = 0f; RB.useGravity = false; RB.isKinematic = true; RB.interpolation = RigidbodyInterpolation.None; RB.collisionDetectionMode = CollisionDetectionMode.Discrete; OWRigidbody OWRB = body.AddComponent <OWRigidbody>(); OWRB.SetValue("_kinematicSimulation", true); OWRB.SetValue("_autoGenerateCenterOfMass", true); OWRB.SetIsTargetable(true); OWRB.SetValue("_maintainOriginalCenterOfMass", true); OWRB.SetValue("_rigidbody", RB); InitialMotion IM = body.AddComponent <InitialMotion>(); IM.SetPrimaryBody(primaryBody.GetAttachedOWRigidbody()); IM.SetValue("_orbitAngle", config.OrbitAngle); IM.SetValue("_isGlobalAxis", false); IM.SetValue("_initAngularSpeed", 0.02f); IM.SetValue("_initLinearSpeed", 0f); DetectorBuilder.Make(body, primaryBody); AstroObject AO = body.AddComponent <AstroObject>(); AO.SetValue("_type", AstroObject.Type.Planet); AO.SetValue("_name", AstroObject.Name.None); AO.SetValue("_primaryBody", primaryBody); if (config.HasGravity) { GravityVolume GV = GravityBuilder.Make(body, config.SurfaceAcceleration, config.GroundSize, config.GroundSize); AO.SetValue("_gravityVolume", GV); } if (config.IsTidallyLocked) { RotateToAstroObject RTAO = body.AddComponent <RotateToAstroObject>(); RTAO.SetValue("_astroObjectLock", primaryBody); } Logger.Log("Finished building base", Logger.LogType.Log); return(new MTuple(AO, OWRB)); }
public static void Make(GameObject body, AstroObject primaryBody, float angularSpeed, bool hasGravity, float surfaceAccel, float groundSize, bool hasOrbit) { if (hasOrbit) { Rigidbody RB = body.AddComponent <Rigidbody>(); RB.mass = 10000; RB.drag = 0f; RB.angularDrag = 0f; RB.useGravity = false; RB.isKinematic = true; RB.interpolation = RigidbodyInterpolation.None; RB.collisionDetectionMode = CollisionDetectionMode.Discrete; MainClass.OWRB = body.AddComponent <OWRigidbody>(); MainClass.OWRB.SetValue("_kinematicSimulation", true); MainClass.OWRB.SetValue("_autoGenerateCenterOfMass", true); MainClass.OWRB.SetIsTargetable(true); MainClass.OWRB.SetValue("_maintainOriginalCenterOfMass", true); InitialMotion IM = body.AddComponent <InitialMotion>(); IM.SetPrimaryBody(primaryBody.GetAttachedOWRigidbody()); IM.SetValue("_orbitAngle", 0f); IM.SetValue("_isGlobalAxis", false); IM.SetValue("_initAngularSpeed", angularSpeed); IM.SetValue("_initLinearSpeed", 0f); IM.SetValue("_isGlobalAxis", false); MakeFieldDetector.Make(body); } if (hasGravity) { GravityVolume GV = MakeGravityWell.Make(body, surfaceAccel, groundSize, groundSize); } AstroObject AO = body.AddComponent <AstroObject>(); AO.SetValue("_type", AstroObject.Type.Planet); AO.SetValue("_name", AstroObject.Name.InvisiblePlanet); AO.SetPrimaryBody(primaryBody); if (hasGravity) { GravityVolume GV = MakeGravityWell.Make(body, surfaceAccel, groundSize, groundSize); AO.SetValue("_gravityVolume", GV); } }
public static void Make(GameObject body, AstroObject primaryBody) { GameObject detectorGO = new GameObject(); detectorGO.SetActive(false); detectorGO.name = "FieldDetector"; detectorGO.transform.parent = body.transform; detectorGO.layer = 20; ConstantForceDetector CFD = detectorGO.AddComponent <ConstantForceDetector>(); ForceVolume[] temp = new ForceVolume[1]; temp[0] = primaryBody.GetAttachedOWRigidbody().GetAttachedGravityVolume(); CFD.SetValue("_detectableFields", temp); CFD.SetValue("_inheritElement0", true); detectorGO.SetActive(true); Logger.Log("Finished building detector", Logger.LogType.Log); }